100 Doors Game – Escape from School is an exciting level-based adventure game that will test your skills and observation. While you try to uncover the mystery of the school you are trapped in battling endless clever class puzzles, you have to unlock numerous doors with perpetual challenges to achieve ultimate freedom. Combining tasks that require intense focus brain with hidden interactive objects, this game tests creativity with logic puzzle for abundant fun and challenges.
Endless possibilities await at every door. Teeming with secrets unraveling awaits as no two doors pose a similar riddle, each engaging you more than the last while bestowing boundless rewards of sharp intellect. This game is ideal for those who adore dabbling their minds into pieces in unending levels as entire worlds lie within clues waiting outside classes beckoning eager puzzlers seeking mental mastery.
Level 1 to 10
Level 1
Follow the floating hand and tap the red-colored button to escape.
Level 2
To open the door, slide the map placed in the cupboard from left to right with your finger. This will unlock the door.
Level 3
Look for a key hanging on the tree. Once you spot it, rub the tree to make the key fall. Pick it up and use it to open the door.
Level 4
Remove the blocks placed behind the trolley’s wheels. When the trolley hits the wall, the door will open, allowing you to proceed.
Level 5
- To complete this stage, drop the brown bottle located on the table after the fish jar.
- When it breaks, a key will appear. Tap the key, drag it from your inventory, and use it on the door.
Level 6
Play a mini-game of Tic-Tac-Toe against a Smart AI. Winning the game will unlock the door to the next stage.
Level 7
Tap on each piece of equipment and match it with the correct player. Identify all pairs correctly to open the door.
Level 8
- First, find a small pen placed next to a jar. Use it to draw on the whiteboard.
- As you draw, a password will appear. Enter this password into the lock beside the door to unlock it.
Level 9
Find all three parts of a guitar and assemble them. Once completed, the door will open.
Level 10
A represents the red button and P the green. Follow the alphabetical order and tap the corresponding buttons to unlock the door.
Level 11 to 20
Level 11
To complete this level, first, you need to collect two bottles, one labeled Na and the other H₂O. Then, gather a stick of dynamite to move forward.
Level 12
Next, look for a pot that contains a hidden key. You need to remove the cover to access it, and don’t forget to wear gloves before picking it up.
Level 13
- To solve the puzzle, you have to collect four essential items: a cutter, a watering can, seeds, and a spoon.
- After collecting them, your goal is to grow flowers in an empty pot by filling it with soil, planting the seeds, and watering them.
Level 14
Afterward, check the coat for a piece of paper sticking out. The numbers written on it appear to be a code that you need to use to open the security door.
Level 15
Then, you need to color in the butterfly by following the reference image carefully to complete the design correctly.
Level 16
- First, tap on the fuel can, the nozzle, and the key to add them to your inventory. The fuel can is under the table, the nozzle is located just past the door, and the key is underneath the bus.
- Next, use the key to unlock the fuel chamber and refill the tank. Once the bus starts and moves aside, you can access a box that contains the key to the door.
Level 17
- To begin, you need to collect three screwdrivers placed throughout the level. Use them to open a package that contains the key for the door.
- The first screwdriver can be found right after the lever located on the pipe that controls the pressure.
Level 18
Now, count all the butterflies you see and multiply the total by 12. The correct result you need is 240.
Level 19
After that, collect all six balls scattered around. Once you have them, the main door of the sports room opens, allowing you to proceed.
Level 20
Finally, find the book placed on the table. To complete the puzzle, you need to click on each weapon and match it with the correct ammo.
Level 21 to 30
Level 21
To unlock the door, your main task is to repair the map by correctly connecting all its components. Once everything is in place, the door will automatically open.
Level 22
- Find the empty table and start assembling the endoscope pieces. Once it’s fully assembled, tap it to activate.
- The endoscope will reveal the code 7290. Enter this number into the security locker to open the door.
Level 23
Wipe away the dirt on the ground to reveal a hidden mechanism. Clean it thoroughly, and the door will unlock, allowing you to move forward.
Level 24
Start by collecting the following items:
- Spoon
- Cutter
- Iron Stick
- Knife
- Use the iron stick to break open a wooden box and retrieve the bag inside. Cut the bag open with the knife, scoop out some food using the spoon, and feed it to the parrot.
- The parrot will reveal the door password: 48475. Enter it to proceed.
Level 25
Use the ladder to reach the upper area, then feed the dog to calm it down. Once the dog is no longer a threat, the door will open.
Level 26
This one’s a bit tricky, I had to rely on the in-game hint system to get through. Don’t hesitate to use a hint if you’re stuck!
Level 27
Solve the puzzle by finding and forming the correct word on the board. The answer is MOZART. Once the word is complete, the door will unlock.
Level 28
The door is protected by a keypad. Enter the passcode 264 to disable the security system and unlock the door.
Level 29
- Grab the tape, a stick, and a pad. Open the drawer to find a wrench. Use it to tighten the loose nuts and stop the water leak.
- But before that, make sure to clean the water off the floor. Once everything’s fixed, tap the board to open the door.
Level 30
You will see a door with images of different animals. Rearrange the animals in the correct order based on the clues in the image:
- Frog,
- Punk,
- Snake,
- Whale
Put them in the right sequence to solve the puzzle and unlock the door.
Level 31 to 40
Level 31
To start, you have just seven seconds to place all the balls into the bucket. Once every ball is inside, you earn points, and the door opens for you to escape.
Level 32
Next, tap on the board hidden behind the curtains. Spread glue over it, then connect the scattered pieces of paper to complete the puzzle.
Level 33
In this level, your goal is to recognize each symbol and letter. You need to match them with the correct boxes. After completing the puzzle, use the code 21825 to unlock the door.
Level 34
Here, you’ll face a mathematical question. Solve it correctly, and you can open the door to escape. The passcode you need is 082.
Level 35
- This time, you need to focus on counting colors. Look at the different flags displayed—each one has a variety of colors.
- Observe the row of color tiles provided, count the number of shades from the flags, and input the total into the locker to open the door.
Level 36
The school canteen is filled with flies. Your goal is simple: eliminate all of them to clear the stage and unlock the door.
Level 37
First, pick up a watering can and pour water into the pot where a flower is starting to rot. After that, count the flowers by color. This will help you discover the passcode needed to unlock the door.
Level 38
In this level, tap the colored bulbs and button in the correct sequence:
- Hit the yellow bulb four times,
- Tap the red button four times,
- Tap the blue bulb three times,
- Finally, click the green bulb five times.
Level 39
Look for a paper on the table that shows a set of complex numbers. Then, check the image above for clues. Use it to find the passcode and unlock the door.
Level 40
Finally, eat all fifteen apples provided. Once you’ve eaten them all, the door will open, letting you advance to the next stage.
Level 41 to 50
Level 41
To complete this puzzle, you need to tap on each flag and match it with its corresponding special dish.
Level 42
- Each number plate contains a map. You need to find the matching place on the box and add the number shown on the plate.
- After that, collect two pieces of paper from the boxes. Once you join them together, you’ll be able to open the door and escape.
Level 43
Your task is to repair the painting, which has been split into several pieces. Connect all the artwork fragments correctly to open the door and move on.
Level 44
- First, tap the handle to close it, then pick up a bottle and spray it over the dirty board. Next, collect a cloth and use it to clean the board. This will reveal a formula.
- The game gives you the values: a = 6 and b = 2. Now, perform addition, division, and multiplication using these values to calculate the code and unlock the door.
Level 45
In this level, your goal is to rotate parts of a drawing and arrange them correctly. Once the image is complete, the door will unlock.
Level 46
To proceed, drag the targeted insects into the box. Start by dropping the spider, then the scorpion, and finally the snake. Once done, the door will open.
Level 47
Tap the musical instrument in the room to reveal four different characters. Then, follow the sequence 4-3-4 and tap on the images in that order to complete the puzzle and open the door.
Level 48
- Begin by collecting three bottles of different colors and an injection from the dustbin. Use the injection to extract liquid and insert it into the machine.
- Once all empty slots are filled, the game will show the number 9371, which you can enter to unlock the door and move to the next stage.
Level 49
Guide the ball carefully toward the goal. Once it reaches the end, the door will open and unlock additional content.
Level 50
Finally, input 120 into the keypad lock. This will open the door and lead you to the upcoming stages.
Level 51 to 60
Level 51
First, you need to find and collect two balloons. Then, gather a bottle and a cylinder filled with helium gas. Once you have everything, fill both balloons with the gas. After that, bring the inflated balloons near the door, and it will open.
Level 52
- Start by picking up a screwdriver. Use it to remove the window and collect a key along with a switch. Next, attach the switch to the yellow-colored box to reveal a chain.
- Slide the chain toward the engine and hook it properly. Then, slide the nearby wooden piece to find another key. Use it to unlock the door and escape.
Level 53
You need to locate four missing pieces of a puzzle:
- The first piece is hanging over the flowers,
- The second and third pieces are right below the flower pots,
- The fourth piece is placed on a leaf.
After collecting all of them, start the puzzle by inserting the missing pieces to open the gate.
Level 54
Begin by picking up the cheese from the chair. Then, swipe your finger to slide the water can. Give the cheese to the rat, and it will lead you to a key. Use that key to open the door.
Level 55
Solve the equation by placing symbols in the right order:
- Add a plus (+) sign between 7 and 2,
- Insert a minus (–) sign between 39 and 30,
- Place an equals (=) sign between 2 and 39.
The complete equation becomes: 7 + 2 = 39 – 30.
Level 56
This is a line-drawing puzzle. Your goal is to connect dots of the same color by drawing lines between them. While doing so, make sure that your lines do not cross one another. Complete all the connections to unlock the door.
Level 57
- First, find the wooden box containing a puzzle and complete it. After that, collect a crossbow from inside the box. Pick up a mace from the knight’s hand and gather arrows lying under the table.
- Attach the arrows to the crossbow and shoot the box hanging from the ceiling. Once it falls, use the mace to break it open and collect a key. Add the key to your inventory and use it to unlock the door.
Level 58
Start by collecting the orange-colored bottle from the shelf. Then, go to the basin and collect a wrench. Use the bottle to clean the rust off the iron rod. After that, use the wrench to loosen the nuts from both sides of the rod. Finally, find a nail puller, remove the wooden planks from the door, and proceed.
Level 59
- Begin by picking up both red and yellow colors. Mix them in the first bottle to create green. Then, repeat the red and yellow mix in the second bottle to get orange.
- Mix red and blue in the third bottle to produce purple. Once all colors are ready, place the bottles on the shelf following the correct color order shown in the game.
Level 60
Pick up the music disk from the cupboard and place it into the musical instrument. Play the disk to listen to the music. Hidden within the tune is a code, 82475, which you can use to unlock the door and move on to the next level.
Level 61 to 70
Level 61
Start by observing the number and pattern of the falling leaves. Count them carefully, then enter the code 5342 to open the door.
Level 62
In this stage, you need to balance the ball and keep it on the blue mark for as long as possible. Once you maintain the balance, the door will unlock.
Level 63
- Begin by opening the drawer to collect a screwdriver. Use it to open the machine and fix the internal error by organizing the following numbers: 23, 12, 1, 14, 21, 8, 13, 15, and 3.
- After repairing the machine, use the numbers it displays to perform a calculation. The formula is provided on a paper shown in the first image labeled No. 3. The final code to open the door is 501.
Level 64
This level shows a green board with four blank boxes. Although it seems empty, the code you need is 0000. Enter it to unlock the door.
Level 65
You need to rotate the map in a specific sequence:
- First, rotate it once clockwise,
- Then, rotate it three times anti-clockwise,
- Finally, rotate it twice clockwise again.
Follow this exact rotation pattern to unlock the door.
Level 66
Observe the order from left to right and identify the sequence as follows:
- Grass
- Hopper
- Frog
- Snake
- Bird
- Mushroom
- Grass
Arrange the items or tap them in this order to proceed.
Level 67
Start by picking up the screwdriver lying on the machine. Then collect the toothed gear, oil tank, and fire extinguisher.
- Use the fire extinguisher to put out the flames,
- Use the screwdriver to open the chamber,
- Fill the chamber with oil from the tank,
- Finally, attach the toothed gear to complete the machinery.
Once the generator is up and running, the door will open.
Level 68
You’ll see four shapes to draw using dots on a laptop screen.
- First, collect the paper from the table,
- Then pick up the paper cutter and use it to cut the DVD’s rope,
- Insert the paper into the printer,
- Use the DVD to fix the PC error,
- Now, draw the four shapes shown on the whiteboard onto the laptop.
After completing the puzzle, a paper will print with the code 598, which you can use to open the door.
Level 69
Your task is to join the broken pieces of experimental bottles. Fit the pieces together carefully to restore the bottles and unlock the next door.
Level 70
Near the locked door, there are six books. You need to stack them properly, arranging them by weight and size. Once stacked correctly, the door will open.
Level 71 to 80
Level 71
- At the start, you have to find a bottle and a hammer from the shelf. Open your bag to select the hammer and use it to crack the wall, then collect a bud hidden behind it.
- Afterward, interact with the locked box on the table. Each button on the lock shows dots, match them according to Roman numerals to unlock the box and get the key to open the door.
Level 72
Here, you’ll see sixteen words on the screen. You need to cross out nine words to solve the puzzle and unlock the next stage.
Level 73
Simply enter the code 6341 on the keypad to open the door and move forward.
Level 74
In this level, the task is to match each image to its assigned number. Once all pairs are correctly matched, the door will unlock.
Level 75
You have to collect three bowls placed in different locations. Then, go to the weighing machine and check the weight of each bowl. Use those values to make a calculation, and the result will be the code to open the door.
Level 76
Adjust the given numbers in such a way that the final total equals 20. Once the correct number configuration is in place, the door will unlock.
Level 77
First, collect four separate reports scattered around the area. Open and read each one carefully. Based on the information, press the buttons in the right order to receive the passcode. The final code you need is 2854.
Level 78
There are no direct clues in this stage—only leaves falling from a tree. Watch the pattern, then enter the code 53 to unlock the door.
Level 79
Your goal is to connect the puzzle pieces correctly for a complete image. Once all pieces are placed accurately, the door will open, allowing you to move to the next room.
Level 80
To finish this stage, simply input the code 8532 into the keypad and the door will unlock.
Level 81 to 90
Level 81
At the start, you need to collect all the animals found in the area and place them inside the wooden box. Once all animals are in the box, the door will unlock and you can move on.
Level 82
Begin by collecting a wooden stick and use it to break the pot hanging above the fountain. Then, pick up the net and capture all the flies. Afterward, grab the key from the table and use it to unlock the door.
Level 83
- You have to collect a nut-tightener, a puncher, and a machine for filling air. Pull out the bus tire, stop the air from leaking, and reattach the tire to the bus.
- Next, check the calendar on the table to find a clue. Use that clue to solve a block puzzle in a nearby box. Once you arrange the blocks according to the calendar pattern, the box will open and reveal a key. Use it to unlock the door.
Level 84
Count the number of musical instruments placed in the room. Take note of the numbers, then input them into the security door panel to unlock it and proceed.
Level 85
- Search around the garden to find a hammer, cutter, and knife. Use the knife and hammer to open the letterbox placed near the door.
- Inside, you’ll find a paper showing a clue. Match the button colors based on the vegetables listed on the paper to solve the puzzle and open the door.
Level 86
- Pick up a bottle of H₂O and two cylinders. Pour the contents of the bottle into another one placed on yellow material nearby.
- Then, attach both cylinders to the setup on the left side where a glowing bottle is located. Your objective is to prepare H₂SO₄ and place it in the designated spot above the shelf to open the door.
Level 87
Observe the books lying on the floor. Count the number of books of the same color, following the order in which they are placed. The code you need is 6554. Enter it to unlock the door.
Level 88
- To solve the puzzle, add the number found in the “Per” box to the one in the “Quest” box.
- Then subtract the number of available homes, and finally add the result to the time displayed. This gives you the code 1749 to open the door.
Level 89
- Collect a lighter and a yellow bottle from the shelf. You’ll find a light on the pressure controller handle.
Also gather a wire and a pipe. - Connect the pipe between the gas cylinder and the machine on the stove. Use the lighter from your inventory to ignite the burner.
- Pick up an iron rod, open the refrigerator-like case, and take out a box. Place it on the stove to heat it and obtain the key to unlock the door.
Level 90
Find the DVD and insert it into the laptop. Above the whiteboard, there’s a whitepaper slider. Slide it down to reveal the code 6934, which you can then use to unlock the door.
Level 91 to 100
Level 91
At the start, you need to arrange the numbers in such a way that the total equals 18 from every side you check. Ensure each row, column, and diagonal adds up correctly to unlock the door.
Level 92
Pick up the required items and add them to your inventory. Use those items to light the lantern placed near the main door. Once lit, it will reveal the code 9247, which you can use to open the door.
Level 93
- Collect three differently colored glasses to view the environment in more detail. You’ll also receive special goggles that allow you to examine hidden elements.
- Fix each glass into the goggles one by one to uncover the secret code.
- Once all clues are revealed, enter the code 478519 to unlock the door.
Level 94
There are two drums and a musical dish available.
- Select the stick from your inventory and tap the left drum,
- Then tap the dish,
- Tap the left drum again,
- Tap the right drum once,
- Hit the dish twice,
- Tap the left drum,
- Finally, tap the right drum twice.
Follow this exact sequence to complete the pattern and unlock the door.
Level 95
Read the book placed on the table carefully. It contains a hidden clue. Once you understand it, enter the code 34 to open the door and proceed.
Level 96
- There is a knife-like tool nearby. Use it to unlock the small cupboard placed in front of you.
- When the cupboard opens, collect the key inside and use it to open the main door.
Level 97
This stage is simple. Enter the passcode 343 on the keypad to unlock the door and move to the next level.
Level 98
To complete this puzzle, you need to make a sign by dragging your cursor or finger across the screen. Draw the correct shape to proceed and unlock the door.
Level 99
Here, you must guide a ball from one side of the screen to the other. Find the correct path and lead the ball safely through it to reach the exit and open the door.
Level 100
- Drop the toolbox to find a set of keys. Use those keys to open the side compartment of the bus.
- Then, solve the puzzle displayed inside using logic, and enter the code 6118 to unlock the final door.
Level 111 to 120
Level 111
You can’t move the ball randomly. You must lead the ball only along the assigned lines to reach the target spot. Successfully reach the end to open the door.
Level 112
Guess and match pairs of related images until all matches are completed.
Level 113
Use a screwdriver to unlock the wiring and find the connection to collect numbers.
Rotate the switches according to this sequence:
- Red: 1 time
- Blue: 5 times
- Green: 4 times
- Yellow: 5 times
Level 114
- Rotate the lock by following the color order: Red, Orange, Purple, Green, Light Blue, Dark Blue, Light Green, and Pink.
- Once unlocked, collect the key and open the door.
Level 115
- Pick up the magnifying glass from the floor and analyze the books carefully to find the code.
- Enter 63522 to unlock the door.
Level 116
- Count the circles on the wooden surfaces.
- The code to open the door is 1547.
Level 117
- Press the red button and draw the route as shown on the paper.
- Then tap the green-blue button and draw the corresponding pattern.
- Repeat the process with the pink button and its pattern.
Level 118
Open the security lock and enter the code 1359 to unlock the door.
Level 119
The code you need to open the door is 154.
Level 120
- Pick up two watering cans from the floor.
- There are two bottles, red and blue, each with a special ability.
- Combine the bottles with the watering cans.
- A small piece of paper stuck on the wall shows how many flowers to grow.
- There are six pots, and you must grow flowers in this order: 6, 2, 3, 1, 5, and 6.
Level 121 to 130
Level 121
Reveal the answers from other areas and solve them using the given formula: cm² = ?
Enter 36100 on the security lock to open the door.
Level 122
Watch the AI carefully and press the same keys it presses before you.
Level 123
You are taken to a biology lab. Type 4028 to unlock the door.
Level 124
- Observe how many times the ball rotates clockwise and anticlockwise.
- Enter 2314 as the code to open the door.
Level 125
- Find gloves near the pipe.
- Collect batteries from above the meter on the right side of the door.
- Insert the batteries into the clock.
- Use the gloves to clean the mess on the floor.
- Use the set of pins to open the lock on the floor — the pins should be arranged like a clock showing 18:45.
- Grab the key and unlock the door.
Level 126
- Locate a screwdriver and a fuse.
- Replace the damaged fuse with the new one and tighten it using the screwdriver.
- Fix the problem to open the door.
Level 127
- Pick up two batteries and a stethoscope from the table.
- Open the last drawer of the patient’s bed and collect a blue-light emitter.
- Insert the batteries into the blue-light emitter.
- Tap on the scenery to drop it and reveal a locker.
- Shine the blue light on the locker to reveal the code, then open it and take the key.
Level 128
- A book with a global map on its front page is available.
- Arrange the puzzle blocks correctly to restore the map and reveal the numbers.
- Completing this will open the door to the next scene.
Level 129
- In the library, the door has eight buttons around it.
- Pressing green buttons changes the images.
Find the right image for each section to unlock the door:
- DVD to the first page
- Paper to the second
- Three pages to the third
- Block to the fourth section
Level 130
- Find gas to fuel the grass cutter machine.
- Note the rounds of the machine—it reveals the code with one missing digit.
- Enter 13715 to open the door.
Level 131 to 140
Level 131
- Cut the wires in this color order: Black, Pink, Green, and Yellow.
- Enter 125 to open the door.
Level 132
- Connect the cables to the amplifier.
- Open the guitar and set all buttons toward the right-hand side.
- Select the guitar pick from your inventory and play the music to unlock the door.
Level 133
- Open the dial and enter the code 730295 to proceed.
Level 134
- Pick up the paper showing different colors.
- Rotate the locker according to this color sequence to open it:
- Red, Light Green, Pink, Dark Blue, Light Blue, Dark Green, Purple, Yellow.
Level 135
- Collect sulfuric acid and a dropper.
- Fill the dropper with the acid.
- Apply a small amount on both sides of the chain to break it and open the door.
Level 136
- Open the dial and type 76313 to unlock the door.
Level 137
- Click on the main door to find missing mirror pieces.
- Arrange the colorful bricks into the empty spaces to complete the puzzle.
- Enter 358 as the code to open the door.
Level 138
- Collect three bottles hidden in different spots.
- Tap the digital machine to view the required shapes.
- Place the bottles one by one to match the pattern and unlock the door.
Level 139
In the workshop, fix the circuit puzzle by connecting switches.
Each switch has 3–4 connections, and wires must connect to switches of the same color to keep the current flowing.
Level 140
- Find a note inside the coat pocket containing the code 194026.
- Type the code on the dial by pressing the buttons in this order: 3, 7, 6, 5, 2, 4.
Congratulations! We’ve completed all 140 Levels of 100 Doors: Escape from School. We will be back with a new walkthrough of 100 Doors: Escape from Prison.