Tricky Doors Level 6 Walkthrough

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In Level 6 of Tricky Doors you wander through a spooky museum packed with odd exhibits, puzzles, and whispers of the past. Your goal is to gather planks, gadgets, and keys while tackling playful mini-games and cracking quirky codes.

From flicking on vintage TVs to firing a comical cannon and patching up broken statues, each win pries open another room and teases a hidden surprise. Trust your instincts, outsmart the tasks, turn the tumblers, and step free before the doors slam shut on you. Keep your eyes peeled-and enjoy the wild ride.

Level 6 (Museum) Walkthrough

1. Initial Room:

  • Grab one of six planks from two green chairs near the table.
  • Open a locker near the basin to get the second plank.

Collect Items from the Table:

  • Pick up a Screwdriver, Flashlight, and Clip from the table.

2. First Locker:

  • Use the Screwdriver and Clip to crack the lock on the first locker.
  • The combination to open the lock is hidden in the button below.
31256748.
  • Inside the locker, find a Hammer, Keycard, and Handle.

3. Activate TVs:

  • Attach the Handle to the circuit near the TVs and pull it to turn on the TVs.
  • Tap the buttons on the device near the door (based on the TVs’ signals) and use the Keycard to unlock the door leading to the next room.

4. Museum Hall:

  • Find the third plank near the cannon.
  • The fourth plank is between two cupboards on the right side.
  • Get the Cannonball near the wheel and tap the cannon for a top-down view to collect a Carved Décor.
  • Use the Screwdriver on the barrel to obtain the Ramrod.
  • Count the weapons in the showcases to unlock a drawer in the first room.
  • Tap the Exhibition Poster to get a channel frequency for the Radio in the first room.
  • Set the Radio to 2 FM to reveal the second Carved Décor in the tray.

Unlock the Cabinet:

  • Enter the code to unlock a cabinet and find a Knob and Gunpowder.
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5. Work with the Cannon:

  • Add Gunpowder and a Cannonball to the barrel and use the Ramrod to load it.

Return to the Museum Hall:

  • Use the Cannon to fire and destroy the main door.

6. Hidden Room:

  • Tap the red jacket, use the Oiler on the zipper to get a key from the pocket.
  • Collect the fifth plank near the showcase and find the heads needed for a puzzle near the jacket.
  • Use the Hammer to break the statue’s arm and obtain another key.

Unlock Box and Collect Items:

  • Open the box near the door with the key to get heads and a knob.

Access the Cupboard:

  • Use the key to unlock the cupboard in the first room and collect batteries.
  • Rearrange the files in the cupboard to reveal a secret box with another knob.

Mini-Game with Planks:

  • Tap the rack support on the left side and place all the planks to solve a mini-game, creating a platform.

7. Vent and Flashlight:

  • Open the vent with the Screwdriver.

Use the Flashlight

  • Insert batteries into the Flashlight and use it to light the dark vent.
  • Collect the third head from the vent.

8. Solve Statue Puzzle

  • Use the heads from your inventory to complete the statues, then play a mini-game to assemble them.
  • Completing the statues gives you a key to open a case with a Mask and a Tap Flywheel.

9. Security Room

  • Attach the Tap Flywheel to the basin’s tap to start the water flow.
  • Use a wet sponge to clean the Mask and reveal the code.
2674.

Enter the Code

  • Input 2674 on the red device near the Security Room door to unlock a case containing the fourth knob.

10. Final Puzzle

  • Go to the Hidden Room, and use all four knobs on the classic buttons to trigger a mini-game.
  • Place the tools on the images as shown in the puzzle to unlock the door.

11. Escape

  • After completing the mini game, the door opens, and you can proceed to escape Tricky Doors Level 6.
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