In Level 6 of Tricky Doors you wander through a spooky museum packed with odd exhibits, puzzles, and whispers of the past. Your goal is to gather planks, gadgets, and keys while tackling playful mini-games and cracking quirky codes.
Contents
From flicking on vintage TVs to firing a comical cannon and patching up broken statues, each win pries open another room and teases a hidden surprise. Trust your instincts, outsmart the tasks, turn the tumblers, and step free before the doors slam shut on you. Keep your eyes peeled-and enjoy the wild ride.
Level 6 (Museum) Walkthrough
1. Initial Room:
- Grab one of six planks from two green chairs near the table.
- Open a locker near the basin to get the second plank.
Collect Items from the Table:
- Pick up a Screwdriver, Flashlight, and Clip from the table.
2. First Locker:
- Use the Screwdriver and Clip to crack the lock on the first locker.
- The combination to open the lock is hidden in the button below.
31256748.
- Inside the locker, find a Hammer, Keycard, and Handle.
3. Activate TVs:
- Attach the Handle to the circuit near the TVs and pull it to turn on the TVs.
- Tap the buttons on the device near the door (based on the TVs’ signals) and use the Keycard to unlock the door leading to the next room.
4. Museum Hall:
- Find the third plank near the cannon.
- The fourth plank is between two cupboards on the right side.
- Get the Cannonball near the wheel and tap the cannon for a top-down view to collect a Carved Décor.
- Use the Screwdriver on the barrel to obtain the Ramrod.
- Count the weapons in the showcases to unlock a drawer in the first room.
- Tap the Exhibition Poster to get a channel frequency for the Radio in the first room.
- Set the Radio to 2 FM to reveal the second Carved Décor in the tray.
Unlock the Cabinet:
- Enter the code to unlock a cabinet and find a Knob and Gunpowder.
425.
5. Work with the Cannon:
- Add Gunpowder and a Cannonball to the barrel and use the Ramrod to load it.
Return to the Museum Hall:
- Use the Cannon to fire and destroy the main door.
6. Hidden Room:
- Tap the red jacket, use the Oiler on the zipper to get a key from the pocket.
- Collect the fifth plank near the showcase and find the heads needed for a puzzle near the jacket.
- Use the Hammer to break the statue’s arm and obtain another key.
Unlock Box and Collect Items:
- Open the box near the door with the key to get heads and a knob.
Access the Cupboard:
- Use the key to unlock the cupboard in the first room and collect batteries.
- Rearrange the files in the cupboard to reveal a secret box with another knob.
Mini-Game with Planks:
- Tap the rack support on the left side and place all the planks to solve a mini-game, creating a platform.
7. Vent and Flashlight:
- Open the vent with the Screwdriver.
Use the Flashlight
- Insert batteries into the Flashlight and use it to light the dark vent.
- Collect the third head from the vent.
8. Solve Statue Puzzle
- Use the heads from your inventory to complete the statues, then play a mini-game to assemble them.
- Completing the statues gives you a key to open a case with a Mask and a Tap Flywheel.
9. Security Room
- Attach the Tap Flywheel to the basin’s tap to start the water flow.
- Use a wet sponge to clean the Mask and reveal the code.
2674.
Enter the Code
- Input 2674 on the red device near the Security Room door to unlock a case containing the fourth knob.
10. Final Puzzle
- Go to the Hidden Room, and use all four knobs on the classic buttons to trigger a mini-game.
- Place the tools on the images as shown in the puzzle to unlock the door.
11. Escape
- After completing the mini game, the door opens, and you can proceed to escape Tricky Doors Level 6.