In this shift you enter a tidy clinic laced with clues that only sharp eyes can spot. Wipe a dusty whiteboard clean and the ghost of an X-ray file slides into view; solve its ball maze to unlock the first door. Collect handy pieces-glue, a ruler, a trusty screwdriver-and use them to pry open vents and drawers for lost parts.
Assemble the torn keycard, slide it through the reader, and step into the storeroom, where fresh riddles lie in wait. Smash codes, build tokens, and pop open cabinets; each mini-game nudges you closer to helping the shadowy patient on the table. Stay sharp and relish the thrill of cracking every challenge.
Level 7 Walkthrough Hospital
- Tap the table to collect one of the two handles. Go to the patient bed and tap the trolley to pick up a scalpel and ammonia. Use the scalpel on the brown chair’s back cover to reveal and collect the second handle. Don’t forget to grab the cord before leaving this area.
- Head to the lockers on the right, place both handles on the first cabinet, and enter the code from the clue paper on the table to unlock it. Inside, collect tokens and X-ray files.
31256748.
- Find the whiteboard covered by a cloth on the left. Use ammonia and the cloth to clean it, then place the X-ray files on the board to reveal clues. Connect the cord to the screen and the plug, and examine the X-rays to get the code 1342.
- Go to the door, enter 1342 on the device, and press the green button to begin a mini-game. Guide the metallic ball using arrows and rotate blocks to help it reach the destination.
- After solving the puzzle, enter the waiting area. Check the receptionist’s table to collect glue and a ruler, and take note of the four colored files.
- Go back to the doctor’s desk in the first room and set the drawer’s color combination based on those files (Red, Yellow, Blue, Green, Brown).
- Open the drawer to collect part of a card, a glass pipe, and a screwdriver.
- Return to the waiting area, use the screwdriver to open the vent, and find a lighter and a key inside.
- Use the key on the receptionist’s table drawer. Then play the mini-game on the green board involving covering brown dots with orange ones using numbered combinations. After completing it, collect more card pieces and coins.
- Use the coins in the vending machine and dial 11 to get another card piece.
- Assemble all card pieces on the ruler and glue them together to form a complete keycard.
- Use the keycard to open the door to the third room — the storeroom. Inside, tap the basin on the left, turn off the valve, and unscrew it with the screwdriver. Go back to the waiting room, use the valve on the yellow-liquid jar to uncover the code 6371.
- Return to the storeroom, enter 6371 into the cupboard lock to obtain tokens and a flash drive. Between two cupboards, find a table with many pots and collect a spatula.
- Back in the first room, use the spatula to dig the third token and pick up the heat tablet from a plant pot near the bed.
- Then tap the cabinet between the two racks and insert both tokens to start a pipe-connecting mini-game.
- Complete it to open the drawer and retrieve a key and a green test tube.
- In the storeroom, use the key to unlock the fridge. Collect a syringe, purple test tube, and a handle.
- Then go to the laptop on the receptionist’s table, insert the USB drive, and enter the report number (seen above the patient bed). This unlocks a recipe needed to help the werewolf patient.
7458.
- Head to the experiment table in the storeroom and collect the red test tube from the stand.
- Go to the machine between the cupboards, insert the red, green, and purple test tubes, and attach the handle. Turn the machine on and collect the resulting test tube of mixture.
- At the green table, place the mixture on the burner, drop in the heat tablet, connect the jar and test tube with the glass pipe, and light the fire with the lighter. Fill the syringe with the prepared medicine.
- Return to the patient and inject the medicine. After the werewolf calms down, collect the magnetic key from his hand.
- Back in the storeroom, drop the dustbin to reveal a clue (Running Man symbol). Check other areas for supporting clues, such as the patient’s report.
- Finally, go to the waiting room, tap the door on the right, enter the code, and use the magnetic key to press the button and escape the room.
49731.
That concludes Tricky Doors Level 7.