In previous guide, we’ve successfully escaped 1 to 20 levels in a sequence. This time, the challenge is to complete the next 10 levels from 21 to 30 and break the prisons of different countries. The story is pretty interested where you assume the role of a prisoner who finds himself in a new prison as escapes the last one. The same thing keeps happening until you reach the level 140.
100 Doors: Escape from Prison offers thrilling gameplay where your job includes finding hidden objects with options of combining, dismantling, and analyzing them to use and unlock the prison. You can get help from our guide only if you find yourself trapped in difficult situation where finding items and cracking locks are difficult.
Levels 21–30
Level 21
- Pick up the lighter on the stool and the letter on the bed.
- Light the candles on the wall with the lighter. Hold the letter over the flames to reveal the hidden code 91587.
- Enter the code on the safe and take the knife and another letter inside. Hold this letter over the candle flames for another clue.
- Click the shoes on the floor and use the knife to cut one open. On the cellphone minigame, trace the dot pattern shown on the second letter starting from the bottom right dot without lifting your finger.
- The grate falls off the wall—take the key.
Level 22
- Pick up the magnifying glass handle on the bed and the lens on the bookshelf, then assemble the magnifying glass.
- Use the magnifying glass on the top of the wall by the cell door to reveal hidden symbols.
- Use the decoder on the table to get the code 25867 for the symbols.
- Click the poster next to the cell door to reveal the safe, enter the code, and take the key.
Level 23
- Click the radio and press the button near the red light to get the code MATE.
- Use this code on the box on the shelf above to get the knife.
- Cut open the patch on the seat cushion to find batteries.
- Insert batteries into the electronic device on the bed and press it again to start the minigame.
- Use the up/down arrows to move the cowboy and collect 4 rings while avoiding rocks. After finishing, the key appears.
Level 24
- Pick up the battery on the locker and the electronic device on the stool.
- Slide the pillow on the bed to find a metal backing.
- Open the large cabinet to get the screen piece.
- Assemble the battery, cover, and screen on the electronic device.
- Press the buttons on the left until the minigame starts.
- Move the piggy bank to the 3 coins in 10 moves using this sequence:
Right 1, Up 2, Left 1, Right 2, Down 1, Right 2, Up 1, Down 2, Left 1, Right 2. - The code 1991 appears—enter it on the locker to get the key.
Level 25
- Click the Tamagotchi toy on the bed and move the character left to reveal a cherry. Feed it the cherry to get the code 1400.
- Enter the code on the large box to get the shoes inside.
- Use a shoe to break the mirror, leaving 4 characters visible.
- Enter those characters on the small box on the bookcase, in this order: highest character, top right, bottom right, bottom center to get the key.
Level 26
- Collect glass shards from the floor near the bed, on the bed, near the table, on the toilet paper roll, in the potted plant, and in the bookcase. Also pick up the pliers from the bookcase.
- Repair the mirror using the shards to reveal the code 1892.
- Use the pliers to cut the wires off the musical instrument.
- Use the wires to saw through the window bars and enter the code on the lock box to get the lighter.
- Use the lighter to melt the ice in the sink and get the key.
Level 27
- Pick up the sponge on the table. Click the canister to get a knife.
- Turn off the tap over the toilet and flush. Lift the toilet tank lid to find a metal wire.
- Use the sponge to clean the sink and reveal the minigame clue.
- Cut the rest of the torn seat cushion to start the minigame. Arrange squares so each quadrant matches the color/animal shown in the clue:
- Top left & bottom right: red with white critter
- Top right: blue with red/white checkerboard critter
- Bottom left: yellow with black bird
- After solving, take the saw. Use the saw on the bunk bed panel, then use the metal wire to pull out the key.
Level 28
- Pick up the incense burner on the floor by the cabinet, the bowl of black plastic pieces in the cabinet, and the bowl of wood chips on the sink.
- Get matches from the box on the table.
- Load the burner with the plastic pieces and wood chips, light it, and observe the colored fumes in order: red, yellow, blue, green (ignore the white smoke).
- Count the Mancala pieces of those colors on the shelf: 5 red, 4 yellow, 5 blue, 7 green. The code is 5457.
- Enter the code on the electrical box panel to open the cell door.
Level 29
- Click the nightstand for the minigame. Rearrange Roman numerals so the top and bottom halves add to the same number, following the wall clue.
- Pick up the magnet and note the paper showing where the key is in the desk support.
- Search the towels by the sink until a coin drops; pick it up.
- Push all magazines off the desk. Use the coin to unscrew the desktop, then use the magnet inside the left desk support hole to get the key.
Level 30
- Pick up green paint (on the sink), pink paint (in the window), white paint (on the shelf by the TV), and scissors (on the bed).
- Use scissors to pry off the grate under the bed, revealing a lock box.
- Solve the rings minigame on the table by moving rings until all reds are on the left post, greens in the center, and blues on the right. Take the paintbrush.
- Use the paintbrush and all three paint bottles on the canvas in order to finish the painting. The hidden safe opens, revealing half a paper clue.
- Unscrew the lamp bulb on the top left for the other half of the paper clue.
- Combine the clues to get the code 1397 and enter it to get the key.
We’ve completed level 21 to 30. Let’s move on to complete the next batch of levels.