Your next destination is Lian’s House, where the mystery continues to unfold. As before, you’ll need to carefully interact with the environment and follow clues to make progress in the case.
Start by ringing the doorbell to speak with the man who answers, but before you can get proper answers, he abruptly shuts the door. Select the letter from your inventory and slide it under the door to get his attention again. In response, he offers you a piece of paper featuring four holes with Roman numerals printed on it.
During this brief exchange, you’ll be prompted to make dialogue choices. These responses can impact the story’s outcome, so choose wisely, ask a question that relates to your main case confusion for the most useful result.
Return to the Murder House
After obtaining the card with holes, open your map and revisit the Murder House. Head to the door with the digital lock, and use the hole-punched card to observe which buttons are revealed through the holes. Memorize the button positions, then remove the card and press those same buttons in the correct order to unlock the door and reveal a hidden room.
Inside the room, head to the clothing rack and push all the coats to the left to uncover a patch of cotton. Tap on it to discover a hidden piece of paper. Open the drawer of the nearby cupboard to collect a pair of pliers, and on the wall to the left, examine the framed sword. Pull it from its sheath to reveal a subtle clue.
Look at the top of the cupboard, where several glass bottles are arranged. You must reorder them from the emptiest to the most filled to trigger a hidden compartment revealing a briefcase.
Solving the Briefcase Puzzle
Tap the briefcase to start the puzzle, but you won’t be able to solve it just yet. First, open the paper you found earlier, which displays the arrangement of bottles in a specific shape. Use this to match the shape and bottle positions on the briefcase’s buttons.
Once you set the correct pattern, the briefcase opens, and you’ll find a wire inside. Combine the wire with the pliers from your inventory to create a bent wire tool, which you’ll use to retrieve a key from the vent.
Use this key to open the top drawer of the cupboard and collect both a torchlight and a notebook. Inside the notebook is a page featuring four icons, Skull, Vent, Sword, and Shoes, which you’ll need to investigate individually to collect clues about a vault combination.
Behind the coats, you’ll notice a pirate poster. Focus on the direction of the pirate’s hand and the compass needle. Use the sword again to observe another hint, then use the torchlight to illuminate the inside of the vent and reveal an additional clue. Lastly, inspect the pair of shoes to uncover the final clue needed to solve the vault puzzle.
Return to the vault and use the clues to set the correct dot positions, unlocking the vault and revealing two key items: half of a broken medallion and a floppy disk.
Police Station – Floppy Disk Analysis
After collecting the floppy disk and medallion piece, return to the Police Station. Insert the floppy disk into the PC and go through the files to uncover new information, which reveals a previously hidden location on your map: Anna’s House.
Anna’s House
Tap on the newly available Anna’s House from the map. The house number is 1014. Ring the bell to speak with the woman who answers, but like before, the conversation is cut short. Ring the bell again, and this time, show her the broken medallion piece from your inventory. This gains you access to a scene where you’re sitting at a dining table questioning the woman.
Ask her about the medallion, and in response, she gives you a drawing made by Mia, which points toward your next location: the Graveyard.
Graveyard
Travel to the Graveyard and skip the introduction if you wish. You’ll find yourself standing near a tombstone with a shelf behind it holding several ancient-looking objects. First, collect both the lantern and a matchbox, then combine them in your inventory to create a lit lantern.
Place the lantern atop the grave to illuminate the area, which reveals multiple shadows behind the objects. Carefully reposition each item to match the shadow outlines correctly, as shown in the image provided in the game. Doing so uncovers a hidden symbol on the grave’s sidewall. Interact with it to collect a ring featuring a mysterious symbol.
Back to the Police Station
Return to the Police Station to analyze the strange ring. After reviewing the information, a new location becomes available on your map, the Store.
The Store
Visit the store to inquire about the ring and the bottle you found behind Anna’s house. The shopkeeper presents you with a book and a doll. Take the doll and add it to your inventory.
After reading through the book and examining its contents, another location appears on the map: the Hospital, where your next lead awaits.
Hospital – Speaking to the Mad Guard
At the Hospital, you’ll be guided by a nurse to a patient who appears to have information connected to your case. Speak with the mad security guard and pay close attention to the symbols and phrases he mutters, as they are key to unlocking a secret passage later on.
Here are the symbolic hints he gives:
- “The wind blew strong at the start” -> Wind (1st)
- “Then the sun came out” -> Sun (2nd)
- “One, two, three, the frog sings” -> Frog (3rd)
- “The first and the last are the same” -> Wind again (4th)
He also adds more cryptic clues:
- “In the end, there will be fire” -> Fire
- “But first, you will see the sea” -> Sea
- “The moon will light up first” -> Moon
- “And then the hurricane will come” -> Hurricane
These symbols relate to a puzzle you’ll soon encounter at the grave and solving it correctly will lead you deeper into the mystery, unraveling the truth behind the haunting events.