Escape Room: Strange Case Walkthrough helps you learn the gameplay basics and how to solve puzzles. It features a thrilling scenes and amazing sound effects to keep you engaged. A well-written story spans three chapters, and the first one is Machine about a defiled grave where Felon has made a mistake and lost his Trinkle. No one knows where it is, except you. So, jump in and use your puzzle-solving and detective skills to help Felon find his trinkle. There are several mini games to keep challenging your skills. Below, we’ve written a detailed guide to help you solve puzzles.
Escape Room: Strange Case Chapter 1 – Walkthrough
First off, tap on the calendar to note down the important date, which is 19th of September, and make sure you don’t miss the day either, it’s a Wednesday.

Now, use the arrow to move towards the room on your right, and tap the arrow again to enter the next room where you’ll spot a table and a chair. Examine the table carefully and collect the items placed on it, a Glass, a Bottle, and Perfume.

Don’t forget to tap on the photo to begin a mini game. Completing it will reward you with the number 23 along with a few mysterious images.
Next up, head back to the second room and look inside the cupboard. You’ll find a locker there, tap on it and enter the code 2138 to unlock it and grab the key inside.
Now move to the fourth room where you’ll find a drawer that needs a key to open. Use the key from your inventory and open the drawer to collect an item hidden inside.

Above the table in the same room, there’s a machine, tap on it to play a mini-game that looks like a pipe-connecting puzzle. Complete it by connecting all the pipes and once done, grab the jar placed nearby.
Turn towards the gun poster on the wall. Each bullet on it has a letter, so make sure to remember the order. Now go back to the second room and check out the books placed above the locker. Arrange the books as per the letters from the gun poster and you’ll find a matchbox hidden there, collect it.

It’s time to mix some things. Connect the jar to the pipe from the machine and place the green-colored item inside the jar. Put the empty bottle under the jar and pour the orange (organ-colored) liquid into it.
Before proceeding, take out the matchbox and light a fire below the jar. Now, bring the glass from your inventory and place it on the second end of the machine.
After the procedure finishes, you’ll receive a green-colored liquid. Offer this liquid to the unknown figure standing by the window near the cupboard in the second room.
Doing this will unlock a new ability called Ghost Vision, which allows you to see things hidden in another dimension.

Once you’ve activated Ghost Vision, collect a button placed on the right side of the same window. Now, go back to the fourth room and take a closer look at the white gun poster.
Slightly drag the top-left corner of the poster to reveal a hidden key, take it. Use this key to unlock the cupboard in the same room and collect a skull, a knife, and a screwdriver.
Return to the room with the sofa and use the knife to cut it open — you’ll find another button inside, so grab that too.
Go back to the machine and use the screwdriver to remove the jar that’s glued on top of it. Collect the third button from there.
Now, it’s important to remember the pattern drawn on the wall in the main room where everything started. Head there, tap on the cupboard, and place the skull from your inventory into the dark area of the closet. Then, follow the musical pattern you saw on the wall and tap the items accordingly.
Doing this will reward you with an eye, take it and keep it in your inventory for later. Return to the locker and collect the fourth button.
Finally, go back to the main door. Place the eye in the center of the door and insert all four buttons into the empty slots. Now, observe how the eye moves and hit the buttons in the same sequence to reveal a set of music notes.
Head over to the skulls and tap them according to the music notes. After that, collect the item that appears and offer it to the hand popping out of the window near the sofa. This will get you a key.
Use the key to unlock the main door, and just like that, you’ve escaped but trapped in Chapter 2 and then the last chapter 3.