Like many puzzle games, A Diary of Darkness challenges players to move through a series of eerie rooms, solving logic-based puzzles and uncovering hidden objects. You’ll explore each space from a first-person perspective, gather clues, and unlock secrets one room at a time. Start your journey from Room 1 and follow the steps carefully to progress through all areas.
- A Diary of Darkness – Walkthrough
- Room 2 – The Study
- Room 3 – The Clock
- Room 4 – The Kitchen
- Return to Room 2 – Reveal the Curtain Clue
- Back to Room 4 – Unlock More Storage
- Room 5 – TV Lounge
- Return to Room 1 – Light the Candles
- Visit Room 2 – Sofa and Painting
- Return to Room 2 – Geometric Clue
- Back to Room 1 – Complete the Mirror
- Room 5 – Use the Radio
- Room 3 – Fix the Clock
- Return to the Kitchen – Animal Skull
- Final Step – Unlock the Door
- Conclusion
A Diary of Darkness – Walkthrough
You begin the game in a room containing a broken mirror leaking blood, along with furniture like a table, boxes, hangers, and a plant pot.
Tap the left damaged wall to pick up a Crowbar. Head to the plant pot to find a Leaf and a Handle. Tap the storage boxes and solve the jigsaw puzzle to open them. Collect the Candle inside.
Next, open the right cabinet by tapping the buttons in this order: 3, 7, 1, 8, 5, 6, 2, 4, 9. Take the Paper Cutter from inside. Tap the table on the right side. Place the candle in the first cup. Check beneath the last cup on the right to get a Key.
Now tap the eye icon on the right to enter the next room.
Room 2 – The Study
This room features a window, bookshelf, sofa, and table.
Use the Key to unlock the table drawer and collect the Second Handle. Pick up a Pot nearby. Tap the curtain rod to find the Third Handle on the left.
Check the bookshelf to get a Toothed Gear, a book titled “I.A.R.Y.”, and a paper clue. Examine the wall painting before leaving.
Tap the right eye to move forward.
Room 3 – The Clock
Room 3 contains drawings on the wall, a clock, a plant pot, and a cupboard.
Examine the right painting and use the Paper Cutter to cut out a section. Note the time shown: 7:15. Tap the center painting (between the clock and cupboard) to find a Toothed Gear behind it.
Pick up a Key from the telephone receiver and collect a Matchbox nearby. Open the cupboard to find:
- First Cabinet – Screwdriver
- Second Cabinet – Finger
- Third Cabinet – Flask
Use the Screwdriver to open the clock and insert the Toothed Gear. Tap the left drawer beside the clock. Use the painting above for the clue and open it to get a Cloth. Tap the plant pot above the cupboard to get another Candle.
Now, click the right eye again to reach Room 4.
Room 4 – The Kitchen
You arrive in a kitchen-like area.
Tap the pipe to find a Valve Handle. Move to the left cupboard and attach all Handles from your inventory to the door. Set directions:
- First – Up
- Second – Right
- Third – Left
- Fourth – Down
Open the cupboard to find a Jar with a Heart. Tap to break it and collect the Heart. Open the cabins below the stove to get a Pot.
Place the Pot on the stove, pour in the Jar of water, then add the Leaf, Heart, and Finger. Light the stove and place a Candle between the two pillars. Once the mixture is ready, use the Flask to collect the Solution.
Tap the painting and note the small sign. Check behind the right pipe to find a Paper and a Toothed Gear. Use the Key on the left storage cabinet to get another Paper Piece.
Return to Room 2 – Reveal the Curtain Clue
Go back to Room 2 and place the Cloth on the curtain rod. Open the curtain to see a clue in red ink.
Collect a Candle from behind the right side of the curtain.
Back to Room 4 – Unlock More Storage
Open the right cabinet using this code: W, 8, e, 3. Collect a Key inside. Use the Hook to retrieve a Key from a ship model.
Check behind the stand to find another Key. Open the second-last cupboard cabin to see vertical line clues.
Use the next Key to open the upper-left cupboard and take the Tape.
Room 5 – TV Lounge
Enter Room 5 to find a TV, radio, vault, and cupboard.
Examine the painting, then use Tape to fix the TV wire. Open the book and place the missing piece on page 24. Match the two shapes shown and tune the TV accordingly. Break the TV screen to get an Object.
Check the cupboard for a Paper Piece. Open the top box and match the pattern:
- Up, Down, Up, Up, Down, Up, Down, Down
- Take the Candle.
Open the bottom boxes to get a Toothed Gear and Scissors.
Return to Room 1 – Light the Candles
Place all Candles in the cups on the table. Use the Matchbox to light each one. Tap the left cabinet and enter the symbols: Sun, Double Tree, Height, Hook.
Collect a Paper Piece.
Visit Room 2 – Sofa and Painting
Use the Scissors to cut open the sofa and collect a Paper Piece. Place the missing pieces on the painting above the sofa to complete it.
Room 3 – Unlock Lower Cabinets
Use the Keys to open the bottom cupboard sections and gather the remaining Paper Clues.
Return to Room 2 – Geometric Clue
Revisit the painting in Room 2 and add the final Paper Pieces. Study the geometric clue carefully.
Back to Room 1 – Complete the Mirror
- With all Candles lit and the clues found, place the Mirror Pieces on the frame.
- Pour the Red Liquid onto the mirror.
- Symbols appear that you recognize from the book.
Room 5 – Use the Radio
Go to the radio and set the frequency to 25.43 using the mirror clue. Enter the code 5763 on the vault below to get a Paper Piece.
Add it to the book. Tap the vault above the TV, enter the shapes: 6, 69, 2, Hat, and collect the Horn.
Room 3 – Fix the Clock
Add the two Toothed Gears and the Horn Half to the clock. Set the clock to 7:45 to unlock a secret section with the second half of the Horn.
Return to the Kitchen – Animal Skull
Head to the skull above the stove, attach both Horns, and take the Key.
Final Step – Unlock the Door
Return to Room 1. Use the Key to unlock the door and complete the chapter.
Conclusion
A Diary of Darkness delivers a spine-tingling adventure full of hidden clues and intricate puzzles. Even though Chapter 1 ends without full closure, the mystery deepens in Chapter 2. If you enjoy games like Samsara Room or Strange Case, this one fit right in.