Adventure Escape Mysteries: Painted Worlds – a hidden object and adventure video game released by Haiku Games. The developer is famous for releasing story-based fabulous adventures with dozens of challenging puzzles and tricky mini-games to play. It has featured 8 chapters in Painted Worlds, and each is designed to put you in a colorless world where you must add colors to bring the joy back to the world.
To complete the level, you should think like a detective and work on your skills because there are no unlimited hints that you can keep using to proceed through the plot. Therefore, focus on the scenes with hints, collect objects, and solve mysteries to unlock additional level. If you are out of ideas, no worries, we are here to help you with our AEM: Painted Worlds Walkthrough Guide.
Chapter 1 – Painted Worlds Walkthrough Guide

Start by collecting the crank handle near the mirror. Move the teddy bear near the baby kart to find a gold key. Pick up the letter between the pillows and bring it close to the mirror to read it. It says, “If you wish to go back to your world.”


Tap the mirror again to read more text. Take the bell hanging from the door knob. Use the gold key to open the drawer left of the bed and collect a brush and points for the board.

Attach the crank handle to the window sill. Open the window and look out to see a colorless world. Select the colors and paint the scene.

Tap the crank again to close the window. Read the card near the pillow. It gives you a clue about items and numbers. Use that clue to press buttons on the cabinet to match the correct order of items seen in the painting.

Take the silver key from the cabinet and use it to unlock the door to the next room.
Second Room

Collect the shovel on the left and gather red, blue, and yellow drops. Tap the menu on the table to check the photo frame nearby.
Now, tap the mirror on the wall to start a maze puzzle. Rotate the maze and guide the ball to the hole to earn Oil Pastels.
Go to the uncompleted painting above the fireplace. Use the pastels to color it fully. After completing it, collect another bell and go through the next door to the backyard.

Backyard
Pick up an empty watering can and a bell. Collect the purple, green, and orange drops.
Tap the horse painting to read the note: “Don’t Forget: Feed ED.” Fill the watering can from the water pump. Water the carrots and paint the tree to get an apple. Use the shovel to dig and collect carrots.

Hang all bells you’ve collected. Now, play the bells using the letters F-E-E-D-E-D. The horse will arrive. Feed it the apple and carrots, then tap the horse to be asked questions.

Before leaving, go back into the house. Use the paintbrush to reveal the location name: Ruby Café.
Now return to the horse: Choose Seabreeze Village, the street name is Rue de la Lune (found in the photo frame), and then the address number is 64.