After solving puzzles in Istanbul, our heroine “Kate” is on a journey to Uzbekistan, where she must interact with Murphy’s call to discuss all the scenes happening in between, and you must help her choose the perfect dialogue. There are lots of items surrounding you covered with mysteries, and unfolding each one requires you to use detective skills and abilities. If you find Chapter 4 difficult to complete, then this Trapmaker Returns walkthrough is for you, or you need to start from the beginning, read our main post.
First off, arrive in Uzbekistan and answer Murphy’s call to catch him up on everything, then choose any dialogue option before the call ends.
Next, take the folding chairs, firewood, perfume bottle, and outdated posters from the van. Place the chairs around the fire pit, put the posters into the pit, fill Allie’s empty lighter with the perfume, light the posters, and place the firewood on top.
After that, wait for people to sit down and take the bundling wire when it appears. Open both backpacks, take the nail clippers, the notepad, and the pencil, then write down the song as the women sing.
Then notice the instrument break, cut off the broken string with the nail clippers, fix it with the bundling wire, and write down the rest of the song with the notepad and pencil.
Next, leave the camp the next day and look at your notes to navigate the desert. Start from Zarash Quay and select arrows to move, avoid sandstorms, mark safe squares with an O, mark danger with an X, erase if needed, and follow the safe route as NNENN, then WWNWW, then SSWSS, then EEN to reach the oasis safely.
After that, arrive at the Soviet bunker above Orda’s Tears, inspect the strange symbols, take the star key by the gate, and note the number 0824 and the red star.
Use the star key to enter the tank, take the small hand crank, the code book, and the gear shift, crank the walkie-talkies so each character takes one, and take the small star.
Go back to the gate, replace the broken lever with the gear shift, and reveal the combination lock.
Open the code book, move the small star across it, and use the 0824 clue and the arrows on the sign to read the correct points, then enter 3759 into the lock and go through the gate.
Next, take the fire hose and the metal ornament inside, insert the hose into the hole, inspect all four injury paintings, and prepare for the combination lock puzzle.
Count the blood splatters in injury order by reading the bandages, take the head injury with four splashes first, the hand with three second, the foot with five third, and the stab wound with seven last, then enter 4357 into the lock.
Look at the computer, take the wrench, hit the computer with it to turn it on, and start the Atomic Particles puzzle.
Rotate the control rods, fire the beams, hit all yellow circles, avoid all control rods, and complete the puzzle.
Use the wrench to fix the lever and open the floor panels, take the metal ornament, remove a painting with the wrench to get another ornament, and place all metal ornaments into the open floor panel.
Then open the map, divide it into quadrants, and set the dials to mountains in the northwest, road in the northeast, water in the southwest, and the Zarash Quay building in the southeast.
Finally, watch the floor open, attach the hose to cool the donut, watch the cutscene, and complete the chapter.