A new scary adventure was released to experience the thrill and suspense with Dad’s Monster House 2. It is fully loaded with puzzles and challenges you must overcome, and here’s a walkthrough guide to help you get all the answers you are looking for and all the puzzles you find to solve.
It offers a well-written storyline chasing a character plunged into a new house where huge, monstrous eyes are continuously peering from outside the window. Get ready for a new bone-chilling experience when someone knocks on the door from behind the walls. In short, there is a host of bizarre creatures waiting for you to interact with and keep you engaged.
Learn How to Solve Puzzles in Dad’s Monster House 2 – A Complete Guide
First off, take the bug spray and move right using the bottom arrow. Go outside, check the log, take the capsule from the red cloud, then solve the rock puzzle for the second capsule.

Go back inside, open the diary, turn to the first page, feed the first bug a capsule, turn the page, and feed the second bug the next capsule.
Next, go upstairs, look behind the moths, and take the portrait. Check the box on the table, solve the puzzle, and take the scissors.

Go further upstairs, take the knife from the rail, move forward, and exit through the door. Check the cupboard, then solve the roach puzzle by pressing the roaches in the correct order to unlock it and retrieve the wheel.
Then, go through the door, look behind the moths, take the log, check the frame on the door, connect the matching numbers, and go through. Take the portrait, take the capsule, take the tape from the window, and feed the capsule to the diary bug.

After that, go back to the first floor, take the back doorway, move through the hallway, and stop at the giant monster leg.
Stab the leg with the knife and take the medal. Go left, solve the capsule puzzle in the wall, enter the door, and solve the honeycomb puzzle on the next door.

Now go through, take the tape, move forward, take the capsule, take the portrait, take the cake, use the spray on the apple bug, and take the caterpillar. Open the map, teleport to the swinging monster, give him the cake, and take the key.
Return to the monster leg stairs, go through the bottom door, use the key, enter, look at the portrait, go upstairs, find the octopus, and take the hat.

Go to the spider monster, give him the hat, and take the apple. Go back to the octopus, give it the apple, and take the ladybug.
Next, go through the door behind the octopus, reach the frog monster, look at the portrait, and give him the tape.
Take the cassette player, play the trapdoor puzzle, take the capsule, and feed it to the diary bug. Go back to the spider, give him the cassette player, and take the medal and horn.

Go outside, use the horn on the pipe, take the purple mushroom, go inside, go upstairs, and solve the bar gate puzzle using the lighthouse wall clue.
Enter the dragon room, go through the far door, check the portrait, tap the spider for a capsule, and solve the crate puzzle to take the leaf.

Go upstairs, take the canister, go to the electric panel, fix it with tape, and solve the wire puzzle. Give the giant fly the ladybug and take the medal. Give the frog man the leaf, take the green leaf, and give it to the green guitar monster.
Use the scissors to cut the red flower. Go to the game room, move right, meet the pipe man, look at the portrait, and give him the canister.

Take the pliers, go to the Eyes room, use the pliers on the padlock, enter, look at the portrait, take the cone, and move left.
Look at the portrait, give the pear man both logs one by one, and take the saw and lighter. Return left, use the squid room clue, solve the giant hand puzzle, enter, check the TV, and move the arrows until all greens go right and all reds go left. Remember the time 09:24.

Give the caterpillar man the caterpillar and take the red lever. Go to the X-marked door, cut the boards with the saw, enter, take the brush, give the giant head the purple mushroom and red flower, and take the medal. Go to the swinging moth, give it the cone, pass upstairs, and take the capsule.
Go up the other stairs, enter the top room, find the rocket and portrait, go through the door, solve the crate puzzle, and take the capsule.
Go left, look at the portrait, return to the pipe man, use the wheel on the pipe, take water, dip the brush, and make it blue.
Go to the blue man, use the blue brush on his hair, take the blue ball, go to the Eyes room, throw the ball at the left eye, and take the G coin. Go under the stairs, take the capsule from the pipe, and return to the game room.

Use the lever and coin on the arcade, play the game, take the tickets, give them to the robot, take the capsule and key, unlock the chest by the pipe man, take the book, and give it to the caterpillar man. Take the console, give it to the robot, take the gun, and remember the six circles.
Go to the giant hand hallway, use the robot clue to solve the door puzzle, and take the medal. Go to the former giant leg, shoot the head, take the bird seeds, go to the bird room, drop the seeds, and take the stone.
Check the clock, set it to 09:24, take the capsule, finish all diary capsules, and take the picture. Give the stone to the pipe man and take the star. Give the star to the pear man’s fire and take the medal.
Return to the rocket, solve the door puzzle, enter, place the picture and all medals, and launch. In the hospital, take the white and red capsule, read the final diary page, tap the hole in the sky, and finish the story.
Congratulations! You have completed the walkthrough guide.
