IQ Dungeon – A puzzle and single-player video game takes you to an RPG world full of monsters and strange creatures, including goblins. There are up to 300 levels available to test your brain and most of level require you defeat goblins, open the door to escape, and defeat the demon, King. Sometimes, you find a cute princess in difficulty and need to help her to proceed through the game.
- Level 1 to 200 Walkthough
- IQ Dungeon Walkthrough – Levels 1 to 20
- IQ Dungeon Walkthrough – Levels 21 to 40
- IQ Dungeon Walkthrough – Levels 41 to 60
- IQ Dungeon Walkthrough – Levels 61 to 80
- IQ Dungeon Walkthrough – Levels 81 to 100
- IQ Dungeon Walkthrough – Levels 101–120
- IQ Dungeon Walkthrough – Levels 121–140
- IQ Dungeon Walkthrough – Levels 141–160
- IQ Dungeon Walkthrough – Levels 161–180
- IQ Dungeon Walkthrough – Levels 181–200
Although the game is pretty simple to play, the most of levels are super tricky and require you thinking out of the box to find the solution. Therefore, you should read the text carefully printed on the board under each level number to find the clue. Many levels may require you to tilt your device to discover the hidden objects. So, every time before searching like how to complete IQ Dungeon levels, read the text to get an idea. We’ve covered all the levels below for you to find answers.
Level 1 to 200 Walkthough
It may be possible when you play the game, the order of levels may be changed. So, you have either find them using their screenshot or by their names. We’ve categories levels in a section of 20, so you can find each one easily.
IQ Dungeon Walkthrough – Levels 1 to 20
Level 1 – Get the Armor
You can find a gold coin after sliding the grass. Go to the shop and purchase the armor for your hero using the coin you collected.
Level 2 – Help the Princess
Tap on the Princess to make her call for help. Then, drag the speech bubble saying “Help” to the goblin to trigger the rescue.
Level 3 – Use the Rock
Tilt your phone to the side so that a rock drops onto the incoming goblins and stops their advance.
Level 4 – Level Up First
Before challenging the level 1 goblin, take down the enemies from level 2 and 3. This will help your character level up and gain the strength needed to win.
Level 5 – Find the Hidden Entrance
Slide the scene to the left. You’ll uncover a secret entrance that was previously out of view.
Level 6 – Open the Dungeon
Move the branches aside to reveal a mysterious statue. Tap the eye on the left, then interact with the door to open it.
Level 7 – Counter the Goblin
Wait until the goblin is just about to strike, then hit it quickly. Timing your attack right will cause more damage.
Level 8 – Solve the Statue Puzzle
Look at the posters to figure out the correct statue arrangement. Move the knight to the broken statue spot to trigger the gate mechanism.
Level 9 – Build a Wall to Escape
Using the image given, recreate the wall. Once it’s assembled correctly, you’ll be able to make your escape.
Level 10 – Complete the Sequence
Pick up the key, unlock the treasure box to get a sword, use it to defeat the goblin, and follow the clear path to get out.
Level 11 – Trap the Demon
Tilt your device to the right to make the demon fall into a trap. This will clear the way to rescue the Princess.
Level 12 – Stop the Leak
Put your finger over the hole to block the water. While it’s stopped, grab the knife.
Level 13 – Fight the Orc
When the orc charges, quickly press the jump and sword buttons. Time them right to take him down.
Level 14 – Avoid the Orcs
Follow this path in order: 6->1->4->3->2. Doing this will let you bypass the orcs and safely reach the exit.
Level 15 – Sneak Out
Cover the orc’s eyes with your finger to distract it, then move the knight toward the exit to escape.
Level 16 – Escape with the Princess
Hold both the knight and princess at once, then tilt your device to the right to get away from danger.
Level 17 – Discover the King (Part 1)
Move the knight to the princess. Tap the person near the chair, lift the princess, then slide the chair to the side to reveal a staircase.
Level 18 – Discover the King (Part 2)
Have the knight cut the ropes. Climb the ladder and jump across the platforms to proceed further.
Level 19 – Discover the King (Part 3)
Drag the man to the pig shelter. Use the mirror to reveal a demon. Attach it to expose the hidden king’s location.
Level 20 – Buy a Bow
Move the cap onto the character to receive a coin. Take the coin to the shop and use it to purchase a bow and arrow.
IQ Dungeon Walkthrough – Levels 21 to 40
Level 21 – Clear the Area
Use your bow to shoot at all the creatures. After clearing the main group, aim for the last enemy hiding at the top of the screen.
Level 22 – Break Through the Slime Wall
You’ll be given three colored balls. Use your arrows to shoot at the matching spots on the slime wall and destroy it completely.
Level 23 – Eliminate All Threats
Take down both bats first. Then, slide the trees aside to reveal more enemies. Aim and shoot to finish the level.
Level 24 – Balloon Sequence Puzzle
Pop the balloons in this exact order: Pink, Purple, Pink, Green, Blue. Do it correctly to break through.
Level 25 – Stop the Water Flow
Tap both eyes on the left statue to activate it. Then, press and hold the second statue to stop the water completely.
Level 26 – Surprise Attack
Use arrows to eliminate visible enemies. Find the hidden orc by interacting with the scene, then wake the bat and shoot it to win.
Level 27 – Help the Knight Escape
Shoot the horse with an arrow to break free from the orcs’ trap and make your escape.
Level 28 – Leave the Magic Forest
Drag the characters left and right across the screen until you find the hidden exit path through the forest.
Level 29 – Solve the Puzzle Battle
Move the knight and manipulate the door puzzle in such a way that it defeats all of the orcs.
Level 30 – Double Bat Trouble
Shoot the first bat normally. For the second one, use the knight’s shield to bounce and hit it.
Level 31 – Rebuild the Hero Statue
Shoot the statue’s head, then move the black-robed knight to strike the goblin. Attach the missing arm with the sword, place the helmet, and add the sword to complete the statue.
Level 32 – Brew a Potion
Drag the yellow jar and pour it into the bowl. Then add the blue bottle, place the cap, give it a shake, and your potion will be ready.
Level 33 – One-Shot Victory
Wait until all enemies gather within the yellow circle, then press the electricity button to wipe them out in one go.
Level 34 – Mix Another Potion
Pour the yellow solution first, then orange. Cover the bowl, tap to mix, fill the empty jar, then pour in the blue solution. Cover and tap again to prepare the next potion.
Level 35 – Freeze Them All
Move the clouds until the dark one is directly above the enemies. Tap the snowflake button to unleash a freezing blast that defeats them all.
Level 36 – Draw for Victory
Draw a continuous line around the man, enclosing the goblins. If done correctly, all goblins will be destroyed at once.
Level 37 – Third Potion Recipe
Mix orange, purple, and blue solutions in the bowl. Stir them together to complete the potion.
Level 38 – Burn the Trees
Lift all the trees up. Then set them on fire to take out every enemy on the screen.
Level 39 – Stop the Water with a Symbol
Pull the stick out, then draw a line between the lamps in one motion without lifting your finger. When the line forms a “W,” the water will stop.
Level 40 – Help the Heroes Cross
Use a thunderstorm to form a path for the heroes. Once they cross, summon another storm to destroy the route behind them and stop the enemies from following.
IQ Dungeon Walkthrough – Levels 41 to 60
Level 41 – Position the Heroes
Place the first hero in the 1st row, 4th column. Set the second hero in the 4th row, 3rd column. Finally, position the third hero in the 4th row, 2nd column to defeat the enemies.
Level 42 – Pack Your Equipment
Start by placing the cap on the left side. Put the sword at the bottom of the screen, and the bow close to the cap. Fit the jar in the remaining open space.
Level 43 – Fight the Golem
Pinch the knight with two fingers to shrink him down to the Golem’s size, allowing a fair fight.
Level 44 – Unlock the Door
Tap on the goblins until you find the one holding the key. Once found, drag the key over to the door to open it.
Level 45 – Strategy Battle
Send the first hero to attack the goblin on the left. Position the older man in both the 2nd and 4th columns. Place the knight just beneath the snake to defeat it.
Level 46 – Gather Food for the Group
Use the knight to shoot the apple above. Then aim for the apple on the right side. Lastly, take down the apple that’s right above the knight.
Level 47 – Create Safe Paths
Draw an “L” shaped path for the goblins to reach their base. Do the same for the people. Then, guide the heroes toward the horse cart.
Level 48 – Make a Stealthy Escape
Light the lamps on the left and wait for the enemies to disappear. Then light the ones on the right. Return to your original position without being seen, light the final set of lamps on the left, and exit quietly.
Level 49 – Defeat Medusa
Rub the knight’s shield until it becomes shiny and reflective. When Medusa’s rays hit it, they’ll bounce back and destroy her.
Level 50 – Pack Your Gear
Place the hammer on the left side, and the cap at the bottom beside it. Put the sword next to the cap. Place the knight’s armor above the sword, and fit the bottle between the cap and armor.
Level 51 – Another Tactical Battle
Just like in Level 41: Place hero 1 in the 1st row, 4th column; hero 2 in the 4th row, 3rd column; and hero 3 in the 4th row, 2nd column.
Level 52 – Locate the Sky Palace Entrance
Hold the candle and slowly drag it across the map. The heat will burn away part of the paper, revealing the hidden entrance.
Level 53 – Grow a Sky-High Tree
Use the shovel to dig into the soil, then plant the seeds from the sack. Fetch water and pour it on the sprouting plant. Shift the clouds to help it grow, and use the dark cloud over the plant. Tap the magician to complete the step.
Level 54 – Climb to the Palace of the Clouds
Tap and hold on the magician to make him climb the plant. Swipe upward on the screen quickly to reach the top.
Level 55 – Help Everyone Cross
Place both angels on a cloud and raise it up. Bring the blue angel back down. Then drop off the pink angel and send the magician upward. Use the cloud with the blue angel to transport the second angel to the upper cloud.
Level 56 – Open the Sky Gate
Put the angels on each of the two stone pillars. Then drag the sun to the right and lift the moon into view. Draw a line to connect five stars in the sky and unlock the gate.
Level 57 – Hatch the Dragon Egg
Slide the moon to the right, then pull some clouds over the egg to block the light. The egg will hatch, and a baby dragon will appear.
Level 58 – Fly with the Dragon
Drag the dragon to grab the pillar and place it on its back. Once it’s secured, the dragon will shrink and take flight.
Level 59 – Reach the Demon Castle
Control the flying dragon and carefully guide it through obstacles to arrive at the demon castle.
Level 60 – Find the Castle in the Reflection
Slide the demon character until you see the castle reflected in the water. Adjust the picture with your finger to make the reflection match and reveal the entrance.
IQ Dungeon Walkthrough – Levels 61 to 80
Level 61 – Match the Statues
Tap on the desk to the right side of the room. Arrange the statues to match the pattern shown on the wall. Once correctly placed, the door will unlock.
Level 62 – Solve the Puzzle Path
Put together the jigsaw puzzle pieces to create a path. Use it to guide the magician to collect the key and sword, defeat the enemy, and escape the room.
Level 63 – Deploy the Right Heroes
Place the second hero in the 1st column, 4th row. Set the magician in the top-left corner (1st row, 1st column). Position the knight right between the enemies to finish the battle.
Level 64 – Connect the Dots
Interact with the device on the right. Complete the line-drawing puzzle by connecting the matching colored dots. The door will open once it’s done correctly.
Level 65 – Freeze the Foes
Drag the magician onto the knight’s head to stack them. Then slide the blue candle’s flame to freeze the enemies in place.
Level 66 – Elevator Puzzle
Send the first two characters to the left platform. Bring the elevator back with one of them. Use it again to carry the last character up. Keep swapping positions and repeat this process until everyone safely reaches the top.
Level 67 – Reveal the Hidden Scene
Slide your finger across the curtain to open it and reveal the princess waiting behind.
Level 68 – Battle the Demon King Darua
Attack the demon using the knight. Use an arrow to light the fourth lamp. Then draw a pattern to ignite the other lamps. Shoot the demon again to bring him down, and draw the final pattern to finish him off.
Level 69 – Escape from the Demon Castle
Tap the chandelier to drop it on the enemies. Drag all characters underneath it. Then draw a line from the blue candle to the magician to trigger a magic push and sail away.
Level 70 – Save the World
Drag the rock over to hide the heroes. Then flip your phone upside down to defeat the evil and restore peace.
Level 71 – Identify the Goblin
Check the character lineup on the right. Remove the hat of the first person to reveal a disguised goblin.
Level 72 – Finish Off the Goblins
Attack the first goblin, use the heart to refill your energy bar, then go after the second goblin and clear the area.
Level 73 – Trick the Goblin Archer
Either shake your phone or flip it upside down to confuse the goblin and win the level.
Level 74 – Find the Disguised Goblin
Tap on the knight and remove his helmet. You’ll uncover a goblin in disguise.
Level 75 – Counter the Goblin Archer
Watch the arrow closely. Tap the sword button just as the arrow approaches to deflect it.
Level 76 – Reveal the Goblin
Take the stick and tap it on the drum. This will lure the hidden goblin out of hiding.
Level 77 – Swift Goblin Elimination
Tap the sword button rapidly to slash through all the goblins one by one.
Level 78 – Bait the Goblin
Drag the chicken over to the house. This bait will make the goblin come out.
Level 79 – Combine Forces
Use the knight to defeat the first two goblins. Then, merge character 1 with another character 1, and add character 2 to take down the final goblin.
Level 80 – Bring the Villagers
Slide the background scenery to the side. You’ll reveal a group of villagers who will arrive and complete the level.
IQ Dungeon Walkthrough – Levels 81 to 100
Level 81 – Reveal the Darkness
Swipe your finger across the screen to uncover the hidden evil lurking in the shadows.
Level 82 – Rescue Pepe the Monkey
Tilt your phone to adjust the aim. Then use your character to launch a rock and drop it onto the orcs threatening Pepe.
Level 83 – Cross Without Dropping Stones
Follow the arrangement shown in the provided image to get everyone across the river without losing a single stone.
Level 84 – Protect Pepe from the Fire Breath
Take the orc’s cap and place it over Pepe to shield him from Ouroboros’s fiery breath.
Level 85 – Defeat the Enemies in the Tree
Aim carefully at the shaking tree. Shoot an arrow to knock it down and take out the enemies hiding within.
Level 86 – Locate Pepe
Clean off the dirty area by dragging your finger across the screen. You’ll find Pepe hiding in the lower-left corner.
Level 87 – Set a Trap for the Enemies
Put the monkey on the tree branch to draw all the enemies in one spot. Then fire an arrow to defeat them in a single shot.
Level 88 – Another River Crossing
Again, use the image provided to guide your party across the river without dropping any of the stones.
Level 89 – Use the Rope Trap
Drag the tool from the orc standing on the mountain. Hand it to Pepe, then cut the rope to defeat the enemy.
Level 90 – Final River Puzzle
Repeat the correct steps from the image shown to cross the river without losing any stones.
Level 91 – Retrieve the Key
Tilt your device to swing the rope. Move Pepe along the rope to grab the key hanging above.
Level 92 – Equip and Attack
Place Pepe on the rock, then drop a stone to knock out the enemy monkey. Equip Pepe with the fallen gear, then defeat the remaining enemies.
Level 93 – Swing Across the Cliff
Tilt your phone side to side to swing Pepe from one rope to the next until he lands on the platform safely.
Level 94 – Open the Treasure Chest
Create a staircase by shooting arrows into the walls. Move Pepe step by step until he reaches the chest and opens it.
Level 95 – Take Down Ouroboros
Put Pepe into the bow and release him like an arrow. He’ll strike Ouroboros and bring it down.
Level 96 – Feed the Snake
Drag Ouroboros’s tail to its mouth. Then feed each of the three creatures to it one by one.
Level 97 – Locate the Water Source
Zoom out to reveal a lake in the background. Drag the man over to it so he can collect the water.
Level 98 – Sort the Potions
Pour the green and yellow liquids into the empty bottles. Move the yellow from the third bottle into the first, then pour blue into the third, and finally orange into the first.
Level 99 – Save the Boy
Drag magical energy to the old man, then trace a path around the man in the box. Strike the enemy torturing the boy to rescue him.
Level 100 – Final Potion Sort
Separate each potion by color. Pour them into the correct bottles, making sure each color is in its own container to finish the puzzle.
IQ Dungeon Walkthrough – Levels 101–120
Level 101 – Make the Largest Number
Tap and hold the number “6,” then rotate it upside down using two fingers to turn it into a “9” — this gives you the highest possible number.
Level 102 – Escape from the Room
Move the boxes around to block the guards’ line of sight and create a clear path for the magician to slip out unnoticed.
Level 103 – Sneak into the Temple
Drag the sun down to bring out the moon. Once it’s night, the guards fall asleep. Use that moment to move the magician through the open path.
Level 104 – Balance the Weights
Place the smallest and largest boxes on the right side of the scale. Put the remaining boxes on the left, then place the magician on the right to balance both sides.
Level 105 – Trap the Guards
Use the boxes cleverly to trap the guards and create a safe route for your magician to reach the exit.
Level 106 – Reach the Next Room
Cast the magician’s spell to create a set of steps. Use them to reach the upper floor and exit the room.
Level 107 – Equalize Both Sides
Split one large box into two smaller parts. Then arrange all the boxes so both sides of the weight scale match perfectly.
Level 108 – Choose the Correct Key
Look for the key with the square design. Place the arrow on the lock and use that key to open the door.
Level 109 – Guard Trapping Puzzle
Use the boxes once again to block guard movement. Then guide the magician safely to the exit.
Level 110 – The Missing Number
Tap the book above the platform. When prompted for the missing number, input “2” to open the door.
Level 111 – Solve the Sphinx’s Riddle
Match symbols based on given combinations:
- Bird + Fish = Owl
- Ant + Bird = Octopus
- Bull + Man = Ant
Use this pattern to solve the image puzzle.
Level 112 – Reveal What’s Bigger
Tap the darkness between the octopus and the man, then stretch it out using two fingers to find the correct solution.
Level 113 – Rescue Princess Charlotte
Break open the knight’s armor. Equip the sword and dive underwater to attack the octopus and save the princess.
Level 114 – Climb to the Top Floor
Cast a spell to create a magical staircase. Climb upward using the steps and move toward the exit.
Level 115 – Catch the Golden Fish
Start by catching the small fish. Then move on to the medium ones. Finally, reel in the large golden fish to complete the level.
Level 116 – Divide Equally
Choose the correct lines to split the fish into two equal shapes. Make sure both sides are identical in shape and size.
Level 117 – Connect the Pillars
Draw ropes from the base of the first pillar to the top of the last pillar. Make sure each rope connects smoothly to hold the structure.
Level 118 – Keep the Houses Balanced
Draw lines from the top of the screen, connecting ropes to the houses. This will keep them stable and standing.
Level 119 – Castle Defense Begins
Set up cannons to guard your castle. Add more cannons as needed to fend off incoming waves of enemies.
Level 120 – Row the Ship
Gather four characters to paddle the ship. Once they’re aboard and in position, you can start moving the boat forward.
IQ Dungeon Walkthrough – Levels 121–140
Level 121 – Navigate the Strait
Guide your boat through the narrow strait. Steer carefully to avoid hitting the rocks and reach the flag on the other side.
Level 122 – Calm the Storm
Arrange the stars in the shape of a boat to shield the characters from the raging storm above.
Level 123 – Find the Hidden Library
Drag the boat toward the base of the mountain. Once you’re close enough, press the arrow to sail to the secret library.
Level 124 – Defend the Castle Again
Place your cannons strategically and upgrade them as waves of enemies approach. Don’t let them breach your defenses!
Level 125 – Reach the Tower
Use the boat to collect numbers scattered along the path. Reach the tower with a high enough score to pass.
Level 126 – Retrieve the Legendary Book
Work with the monkey and the knight to dive underwater. Retrieve the legendary Pegasus book from the depths.
Level 127 – Reveal Pegasus
Move the sun behind the mountain. As it sets, Pegasus will appear in the sky.
Level 128 – Help Gordon
Attack the dragon with the knight and aim for its eye to weaken it and rescue Gordon from danger.
Level 129 – Rescue Patrick
Keep hitting the dragon while dodging its attacks. Eventually, you’ll bring it down and save Patrick.
Level 130 – Defeat the Kraken
Team up with your characters to fight the Kraken. Continue your attacks until its health drops to zero.
Level 131 – Catch a Fish
Use the fishing rod to hook a fish. Wait for the right moment when the fish bites, then reel it in.
Level 132 – Ceremony Preparations
Place each character in the correct position on the rug, following their role and status for the upcoming ceremony.
Level 133 – Escape the Darkness
Drag your character upward until you find a rope. Grab hold and climb out of the shadows.
Level 134 – Sail to the Tower
Steer your boat around the dark hands while collecting numbers along the way. Make it safely to the tower.
Level 135 – Put Wolves to Sleep
Use the clocks to make the hungry wolves drowsy. Once they’re asleep, enter the tower without being noticed.
Level 136 – Tactically Win the Battle
Place your characters in strategic positions on the grid to eliminate every enemy in as few moves as possible.
Level 137 – Flip the Room
Rotate your device to turn everything upside down. Guide your heroes to the exit using the new perspective.
Level 138 – Share the Truth with the Girl
Tap the burger icon to connect this level with the previous one. Let your heroes tell the girl about Abel’s situation.
Level 139 – Unlock the Drawer
Look for hidden shapes around the room. Use them as clues to unlock the drawer and escape.
Level 140 – Complete the Missing Word
Pick up the puzzle pieces and place them on the board to finish spelling the correct word. This will unlock the door.
IQ Dungeon Walkthrough – Levels 141–160
Level 141 – Rotate to Escape
Turn your device to shift the layout and guide the heroes toward the door that leads out of the room.
Level 142 – Win in Two Turns
Position your heroes carefully. Think ahead and plan your moves so all enemies are defeated within just two turns.
Level 143 – Solve the Equation Puzzle
Drag and arrange the Roman numeral tiles to correctly complete the multiplication problems shown.
Level 144 – Defeat the Lich-Head
Use the handles to jump toward the Lich-Head. Attack it during openings and avoid its strikes to win.
Level 145 – Discover Hidden Clues
Interact with objects scattered in the room. Some of them reveal essential clues to solve the puzzle.
Level 146 – Eliminate Enemies & Find Stairs
Use surrounding items to take down the enemies. Once they’re gone, hidden stairs will appear for your heroes to proceed.
Level 147 – Slide the Painting
Move the painting to the side to uncover a secret puzzle behind it. Solve the puzzle to unlock the next area.
Level 148 – Collect Numbers, Dodge Enemies
Navigate through the level by collecting all the numbers while avoiding the roaming enemies in your path.
Level 149 – Equip Abel
Lift the coffin lid and hand the sword to Abel. He’ll need it to continue the journey.
Level 150 – Illuminate & Awaken
Use coins to light up the area. Wake up the knights one by one and search for the key to unlock the door.
Level 151 – Word Puzzle Challenge
Complete the crossword-style word puzzle by placing each letter in the correct position to unlock the exit.
Level 152 – Clear the Grid
Carefully place your heroes on the grid to take out all enemies efficiently within the turn limit.
Level 153 – Flip to Move
Use the upside-down method again by rotating your device. Reach the door using flipped gravity mechanics.
Level 154 – Reveal the Final Battle
Zoom in on the picture to trigger the final confrontation. Prepare for a tough fight ahead.
Level 155 – Face the Lich
Use your characters’ powers wisely to defeat the final boss, the Lich. Time your attacks and stay alert.
Level 156 – Bring Abel Back
Interact with characters and nearby objects to revive Abel. Complete the ritual to bring him back to life.
Level 157 – Welcome Prince Bocco
Draw a line from the ship to the platform to form a safe landing. Help Prince Bocco step ashore.
Level 158 – Lead the Elephant
Guide the elephant through the maze. Use walls and barriers to direct its movement properly.
Level 159 – Serve the Right Dishes
Prince Bocco will request specific meals. Drag the correct food items to his plate to satisfy him.
Level 160 – Reveal Charlotte’s Feelings
Tap on the king’s speech bubble, then move the knight toward it. This will reveal how Princess Charlotte truly feels.
IQ Dungeon Walkthrough – Levels 161–180
Level 161 – Find Princess Charlotte
Slide the king’s chair to the side to reveal hidden stairs. Move the knight to the staircase to locate Princess Charlotte.
Level 162 – Escape with the Unicorn
Push the bed to block the door. Then, hand the whistle to Charlotte so she can call the unicorn and escape safely.
Level 163 – Follow the Number Pattern
Choose the numbers in the following sequence: +3, +5, +10, -5, ×3, ÷2, -20 to solve the puzzle.
Level 164 – Get Ready for the Wedding
Complete the jigsaw puzzle by placing the pieces correctly. Help Princess Charlotte prepare for her big day.
Level 165 – Feed Prince Bocco
Serve 20 dishes based on Prince Bocco’s requests. Pay attention to what he asks for and deliver it quickly!
Level 166 – Beat the Monster with Bocco’s Tongue
Feed Bocco food from the ground. When his tongue sticks out, grab and pull it to strike and defeat the monster.
Level 167 – Knight Soup
Dress the knight in a pot, dip him in again to make him appetizing, then feed him to the monster. Tap to attach him and win the battle.
Level 168 – Rewrite the Law
Tap the knight and drag the heart over to the piece of paper. This action will rewrite the law and complete the level.
Level 169 – Proposal Puzzle
Solve the image-based jigsaw puzzle to complete the proposal scene and move forward.
Level 170 – Set the Stage for the Wedding
Place each character into the right circle based on the hints provided. This will prepare the area for the ceremony.
Level 171 – Dodge the Evil King’s Attacks
Quickly tap the correct arrow buttons at the bottom of the screen to avoid being hit by the evil king’s strikes.
Level 172 – Reveal the Enemy
Complete the jigsaw puzzle found on the table. Once done, the true identity of the enemy will be revealed.
Level 173 – Light the Orbs
Rub each of the six orbs rapidly until they all glow at the same time. Keep at it until they shine together.
Level 174 – Solve the Map Puzzle
Tap the central orb to shoot out rays across the map. Stop them in the correct places to complete the puzzle.
Level 175 – Connect the Stars
Draw lines to connect the stars and form the correct shape as shown. This will solve the challenge.
Level 176 – Identify the Real Witch
Hold your finger on the magician, then tap the sixth image. The real witch will be revealed.
Level 177 – Freeze and Climb
Draw a line from the blue torch to the magician’s staff. This freezes the birds and turns them into steps you can climb.
Level 178 – Unlock the Door
Rotate the rings on the door until they align to form the correct shape. This opens the path ahead.
Level 179 – Eliminate the Guard Mice (1)
Use the character on the right side to shoot arrows and eliminate both mice guarding the circuits.
Level 180 – Eliminate the Guard Mice (2)
Switch to the second character. Aim carefully and shoot arrows at the mice to deactivate the circuits and unlock the door.
IQ Dungeon Walkthrough – Levels 181–200
Level 181 – Door Puzzle
Tap on the door, then drag and arrange the puzzle pieces into their correct places to solve the lock mechanism.
Level 182 – Use Torches & Arrows
Draw a line connecting the left torch to the magician’s staff. Place the magician on the ice block to the right. Plug the hole to guide the rat, which lights one torch. Then, use your archer to shoot at the moving flame to ignite the final area and unlock the path.
Level 183 – Snake Light Sequence
Tap the platform by the door. Repeat the correct light sequence by pressing the buttons below each snake until they match and the door opens.
Level 184 – Maze Puzzle
Examine the board on the right. Start the mini-game, drag the puzzle pieces to complete the maze, and unlock the door.
Level 185 – Light the Torches with Arrows
Use your archer to aim precisely. Fire arrows to light both torches on each side. Time your shots to hit the flames perfectly.
Level 186 – Freeze and Melt for the Lift
Place Gordon on the right-side switch to activate the pulley. Use the blue flame to freeze the pulley, then the red flame to melt it again when needed to reach the top.
Level 187 – Repeat Light Sequence
Tap the desk to see the snakes. Watch the light sequence and replicate it using the buttons below. Repeat this as necessary to complete the level.
Level 188 – Melt, Freeze, Unlock
Melt the ice using the red flame to expose the locked pulley. Then freeze it with the blue flame. Melt again to release the key and unlock the door.
Level 189 – Awaken the Ice Witch
Read the book to find the crystal pattern. Move the magician to the crystals and connect the torches in the correct order to awaken the Ice Witch.
Level 190 – Multi-Torch Challenge
Light the first torch using the knight. Plug the hole to guide the rat to light the second one. Use arrows to strike the moving flame and light the third area. Once all are lit, proceed through the door.
Level 191 – Use a Cloud from Another Level
Drag the cloud from a previous level and place it here to freeze the mouse. Use it to safely cross.
Level 192 – Tag-Team the Mouse
Move the knight toward the mouse, then have the archer fire a shot to help defeat the monster together.
Level 193 – Melt the Ice
Open the menu and select the warrior between Levels 192 and 193. Use an arrow to melt the ice. Tap the Ice Witch to complete the challenge.
Level 194 – Draw the Constellation
Switch the background from day to night. Then draw a line across the stars in the correct order and finish by touching the witch’s staff to defeat the monster.
Level 195 – Connect the Dots Puzzle
Tap on the door and complete the mini-game by connecting dots in numbered order to form the correct shape.
Level 196 – Find Pepe
Among a group of monkeys, search for and tap on the real Pepe. Look closely at their differences!
Level 197 – Solve the Math
Read the problem carefully and enter 16 as the answer to solve the equation.
Level 198 – Escape the Forest
Fight off the spiders while following the pattern from the given image to find the way out of the forest.
Level 199 – Set the Numbers
Adjust the values on the board to match the numbers shown in the image provided. Once matched, the level clears.
Level 200 – Climb to the Cliff
Guide the parrot to various trees to collect tools. Use the rope to tie items together and help Pepe climb to the top of the cliff.
We’ll add the rest of the 95 levels very soon.