The Last chapter by Haiku Games for Painted World where you are back at the cafe to solve the rest of the puzzles. You are about to refill the colors to the world completely, so they don’t go again. This time, your objectives may be a bit tricky and different than previous chapters, including restoring the colors of Celestre and then find a secret formula to make a potion. If you need any help, read Painted World Walkthrough Chapter 8 Guide.
Chapter 8 – Painted Worlds Walkthrough Guide
You find yourself back at the café, and now Celeste needs help having her colors restored. Head straight to the kitchen and begin by collecting all six paint drops hidden around the area. Once that’s done, place the pot on the stove and take a moment to observe the recipe posted on the wall titled Unsticking Formula.
Let’s Restore Celeste’s Colors
Now return to Celeste and select your paintbrush to restore her color. After bringing her back to full vibrance, talk to her to receive a key that unlocks the next area.
AEM Painted Worlds Walkthroughs – All Chapters
Use the key to open the walk-in fridge and step inside to begin collecting ingredients for the formula. Step onto the cola box to reach the higher shelves and gather three sticks of butter, vegetable oil, mayonnaise, marshmallows, grape jelly, and a pair of box cutters before heading back to the kitchen.
Secret Formula
Once you’re back, place all of the gathered ingredients into the pan to begin preparing the formula. When it’s ready, you’ll receive a pan full of purple goo, which you should spread over the sealed package near Celeste. Then, place the covered package onto the table and open it using the box cutters to find a set of liquids that you need to pour into test tubes.
Begin mixing the potions by pouring liquid from one tube to another. Your goal is to match the arrangement shown in the image in the top-left corner of the screen. If you find it confusing, it may help to watch a quick video demonstration.
Celeste drinks the potion you made
After completing the mixture correctly, Celeste drinks the potion, but she realizes that she must return to the world where she was born. Now, it’s time to choose who will turn the doorknob first—start with Gary. Read the note nearby to learn how Celeste’s paintings should be placed on the wall according to their themes:
- Musical instruments should not be placed on a pink wall.
- Flying creatures must be displayed on the same wall.
- Blue sky should not appear on a green wall.
- Sleeping themes are not allowed on the blue wall.
- Food-related paintings should not go on either pink or blue walls.
- Ghosts and ghouls belong together on the same wall.
Walk around and tap on each person in the gallery to hear their thoughts on Celeste’s work. After the discussion, Gary and Celeste talk briefly, and Gary is finally ready to step through the portal.
Next, you need to help Ruby. She isn’t quite ready yet, she needs both her cat and her sketchbook before she can go. Use your paintbrush to paint the scene around her and focus especially on the sailor’s wheel nearby. Read the note attached to the tree, which shows you four objects: a pink flower, a green lily pad, a white moon, and brown cattails.
Turn the sailor’s wheel so that each color matches the correct object in the scene. Once all colors are pointing correctly, you’ll get the number 6234, which you need to enter to unlock the wooden box. Inside, you’ll find a bag of birdseed.
Don’t Forget Ruby’s Cat
Pour the birdseed into the bird feeder and wait for Whiskers, Ruby’s cat, to appear. Once Whiskers is close enough, pick her up and then head into the treehouse to retrieve the sketchbook.
Inside the treehouse, collect a chalkboard eraser and use your paintbrush to paint over the sketched birds on the wall. Then, look at the blackboard and use the eraser to reveal a hidden message displaying the letters: R, W, M, E, O.
Now match each letter to its color and corresponding number:
- R = Blue = 5
- W = Orange = 4
- M = White = 1
- E = Yellow = 2
- O = Pink = 3
Using this order, enter the code MEOWR to unlock the locker and retrieve Ruby’s sketchbook. With both Whiskers and the sketchbook in hand, Ruby is finally ready to go through the portal.
Let Celeste turn the doorknob for Ruby. Before she goes, Celeste expresses concern about Ruby returning to the real world. Ruby convinces her by rearranging the story panels to show Celeste what’s waiting for her.
The Final Step
Finally, turn the doorknob one last time and watch as Ruby steps through the portal. Pull her out of the painting and watch the ending unfold.