Servant of the Lake Demo – Walkthrough Guide

5 Min Read

Servant of the Lake – an adventure, point-and-click and single-player video game released by the popular publisher and developer, Rusty Lake. The developers are famous among puzzle lovers because of releasing thrilling atmospheric puzzle games with a well-written stories and thrilling scenes. This time, you are welcome to Vanderboom House, where you must solve puzzles and a variety of tasks, including looking after the household, welcome visitors, and making sure their comfort while assisting the family achieve the alchemical ambitions. If you need any kind of help, read this walkthrough guide to see how to solve puzzles.

Servant of the Lake Walkthrough Guide

First off, open the curtains inside the coach to look outside. Pick the carrot from the planter and feed it to the horse to calm it down. Open the window next to you and take the tin cup.

Go left and talk to the coachman, then open the small door under the coach to find another tin cup. Go right and open the right window, then place both cups on the shelf and arrange them by stripes from one to five until a coin appears in the first one.

Take the coin and give it to the coachman to receive the iron bar. Use the bar to lift the loose board near the planter and collect the key hidden underneath. Use the key to unlock the front door and go inside.

Next, talk to the maid and take the crow feather she gives you. Dip the feather in ink and use it to sign the contract on the table.

Talk to her again and she’ll ask you to prepare breakfast. Tap Aldous Vanderboom’s painting to see three watch shakes, then go forward and tap Alexandra Vanderboom’s painting showing two fingers up.

Go upstairs and tap William Vanderboom’s painting, counting five blinks before moving on.

After that, open the box ahead to take the bottle of milk. Go up the right stairs, take the small pot, and open the cabinet to enter the code 235. Take the sugar from inside.

Tap the hole in the wall to collect the dead mouse. Feed the mouse to the cat and pick up the matches it leaves behind. Go left from the entrance, take the wood and the bowl of oats, then read the porridge recipe nearby.

Put the wood in the stove, light it with the matches, place the pot, and add milk, oats, and sugar to cook the porridge. Take the porridge when it’s ready and light the candle in the mouse room if you want before leaving.

Then enter Aldous’ office and pick up the slipper on the floor. Solve the box puzzle on the desk to get the razor. Read the morning routine note beside it. Open the bed curtain and see Aldous asleep.

Open the bottom drawers to take the spoon and second slipper. Take the clock hand from the toy soldier and note his movement pattern: left, right, down, right, right, down.

Set the clock to seven o’clock using VII and XII, then wake Aldous and put on his slippers. Move his clothes to find the cloth hidden underneath.

Use the razor to shave him, cut off his earlobe, and take it. Clean his ear with the cloth, give him the porridge and spoon, but he’ll say something’s missing.

Finally, open the window and feed the earlobe to the bird, then take the key it drops. Use the key to open the top drawer and take the berries.

Add the berries to the porridge, rearrange them to trap and squash the bug, and feed him the porridge several times.

Move Aldous for exercise following the same pattern as the toy soldier left, right, down, right, right, down. Dress him with his shirt, vest, and bow tie. Look out the window, tap the carriage, and finish the demo.

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