Tricky Doors Level 11 Walkthrough

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Tricky Doors Level 2

Once you leave the train at level 10, the game welcomes you to the Magician’s maze with a newly introduced puzzle and a variety of mini-games to play. You will experience several exciting things when exploring the circus and may explore the locations like backstage, makeup room, cage, and maze.

Your only goal is to find the way out and escape successfully. The items you obtain will be added to your inventory for later use. If you are stuck or trapped in any puzzle, you can get help from this Tricky Doors Level 11 Walkthrough Guide that contains solutions to all puzzles.

Episode 11 – The Magician’s Maze

Welcome to the circus of secrets, where illusions meet puzzles and magic hides your escape. You’ve just stepped into Tricky Doors Episode 11, and the only way out is through the mystery.

Your first act begins center stage. Look up, there’s a Club card on the cage. Grab it. You’ll need five in total.

Spot the blue generator? Tap it and snag the Key waiting there. Now head left, the drums near the staircase hide Shurikens. Who knew percussion was dangerous?

Swing over to the right boxes, one holds a Gear. Every cog counts.

Behind the Curtains: Backstage

Slip through the center passage to the backstage. It’s cluttered, but there’s treasure in the mess. Pick up some Buttons and a Bottle, you’ll thank yourself later.

Secrets in the Makeup Room

Time to glam up, enter the Makeup Room on the left. Use your Key to unlock the briefcase, but it’s no ordinary lock. Solve the pin puzzle by aligning the pieces like a magician’s assistant escaping a box. Inside? A Wrench and a Handle.

Now, swipe a Ruler and another Club card near the magician’s hat. Back through the right passage and onto the stage.

Sawing Through Illusions

Remember that Handle? Attach it to the saw by the boxes. Slice those crates open to reveal more Buttons and Shurikens. Sharp thinking!

Power Up

Return to the Makeup Room and head for the circuit panel on the left. Place your Buttons and solve the mini-game to restore electricity backstage. Let there be light.

Tinkering in the Shadows: Backstage

Push forward backstage again. The first table to your left holds an old gramophone. Use the Wrench to collect another Handle. Sofa time, another Club card awaits.

Now detour into the Kitchen on the right. Open the lid and fill your Bottle with Oil. Don’t forget to snag another Shuriken on your way out. Peek at the fridge poster, it holds a color-coded secret.

Greasing the Wheels

Return to the Makeup Room, locate the bicycle, and use Oil to loosen it. With the Wrench, grab the Chain and another Gear. You’re nearly ready.

Start the Machine

Back to the Stage. It’s generator time.

  • Attach both Gears to the terminals.
  • Connect them with the Chain.
  • Fix the Handle to the side and crank it.

Solve the gear puzzle to make the machine whir to life, and drop a Handle and a Tiger Token for your trouble.

Cold Clues

Behind the generator, find a refrigerator. Fix the Handle, open it, and grab a Carrot.

Magic Hat Trick

Offer the Carrot to the Rabbit in the Makeup Room. It hops away, leaving behind Chips and a Key. Clever bunny!

Token Trade

Back to Backstage, unlock the cash drawer with your Key. Complete the token puzzle, gold on the right, silver on the left, to get a Token.

Use your Ruler to slide out hidden Chips. Now head to the red token machine and insert your Token. Enter the secret code: Red, Red, Green, Red, Red, Red, Green, Red. Out pops the Elephant Token.

Unlock the Beast

Return to the Stage, approach the cage, and insert the Tiger and Elephant Tokens. Solve the mini-game inside. Grab more Clubs, including one from the fridge.

Now meet the Joker on the left. Give him all five Clubs and watch his trick. Remember the color sequence he shows: Red, Blue, Green, Yellow, Sky Blue, Pink

The Color Code

Return to the cage. Tap the box and enter the sequence as code: 321546. Inside is a Relief.

Drawer of Secrets

Back Backstage, use the Relief to unlock the second drawer. Solve the letter arrangement puzzle to reveal a Knife.

Final Finds

Back on the Stage, use the Knife on the drum sheet to get Pliers and more Chips. In the Makeup Room, use the Pliers to pluck a final Shuriken from the board.

Pop Goes the Puzzle

Tap the balloons on stage to release them. Go to the gift box and play the Shuriken mini-game to pop them all. Get the last Chip.

The Grand Escape

Final act: go to the Makeup Room, find the exit door, and insert all Chips. Solve the tile puzzle to open the door.

You’ve Escaped the Magician’s Stage!

Congratulations! Tricky Doors Episode 11 is complete. Prepare your wits, Episode 12: Mars is on its way.

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