Tricky Doors Level 12 Walkthrough

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You awaken in a strange spacecraft orbiting the dusty red surface of Mars. The air is thin, the circuits are broken, and your only path forward lies in unraveling the technology that surrounds you. This isn’t just an escape, it’s a mission to survive and return home.

Epsidoe 12 Mars Walkthrough

Room 1: The Awakening

Start your journey by inspecting the second box on the left. Inside, you’ll find a Clip and a Chip tucked behind a paperboard.

Now shift your focus to the box on the floor. Pick up a Detail, attach the Chip to trigger a mini-game.
Goal: Slide all pieces into a single row at the top.

Solve it, and the box opens. Inside: a Rubber Glove and a Screwdriver.

Use the Screwdriver to unscrew the panel on the left machine. Open the fuse box, but don’t touch it with bare hands, the Rubber Glove protects you. Extract the Fuse.

Head to the exit door, tap the side panel, and unscrew the right fuse box. Place the new Fuse, connect it using the Clip, and close the cover.

This unlocks a laser plate puzzle. Redirect the laser beam to reach the endpoint.

Room 2: Mars Maintenance

You’re through! Now in the Second Room, explore methodically.

  • Tap the table on the right to find two Details.
  • Open the toolbox on the left for Duct Tape and another Detail.
  • Examine the planet paintings on the wall. Note the color sequence: Red, Blue, Green, Yellow.

Room 1 – Puzzle Power

Return to Room 1. Tap the device near the exit door, input the planet sequence by tapping colored buttons. The center cover lifts, collect a Detail and a Tube.

Back to Room 2, unscrew the vent with your Screwdriver. Another Detail awaits.

Return to the box in Room 1, insert all Details, and solve the gem matching mini-game.
Goal: Align identical gems together. Success earns you a Wrench and Powder.

Now, tap the cupboard on the right, use a Detail to open the circuit puzzle.
Goal: Match items to their corresponding cable sections.

You’ll unlock a new door and obtain a Paintbrush and Reducer.

Forensics in Zero-G

Head back to Room 2, approach the Laptop.

  1. Place the Powder on the surface.
  2. Dust it using the Paintbrush.
  3. Use Duct Tape to lift a Fingerprint.

Back in Room 1, scan the Fingerprint on the screen panel to unlock a box. Inside: a Detail and an Access Card.

Use the Wrench on the machine to the left to get an Oxygen Balloon. Attach it to the Tube, then add the Reducer.

Unlocking the Spacesuit

Move to Room 2, approach the mirror near the door, and use your Access Card. A mini-game starts.

Code: Enter the numbers

  • 689 
  • 125 
  • 437

Open the Chamber, inspect the spacesuit, and use Duct Tape to fix the Oxygen Cylinder to it. Collect another Detail and interact with the final detail nearby.

Install all Details on the exit door and solve the laser mini-game to escape the ship.

Outside the Ship – Surface of Mars

The red planet stretches before you.

  • Tap the stairs on the ground, collect a Crowbar.
  • Head to the device by the ladder, find Step 1 and a Detail.
  • On the right side: collect Step 2.
  • On the top of the ship: retrieve a Solar Panel.

Back Inside the Ship

Return and use Details to open the box near the exit. Mini-game: Drag two pieces to avoid collision and reach their goals.

Inside, you’ll find Step 3, another Solar Panel, and a Welding Gun. Now go to the vent area, break the mirror with the Crowbar, and recover Step 4 and another Solar Panel from the robot.

More Finds in Room 1

Break the cupboard’s second door using the Crowbar to find Fan Blades and Step 5.

Rebuilding to Reach the Pilot Room

Outside:

  • Fix the Fan (device right of the ladder).
  • Install all Solar Panels on the left machine.
  • Turn the red button on.
  • Connect the Welding Gun to the green cable and weld the Steps to the ladder.

Tap the ladder, it’s ready. Use it to reach the Pilot Room.

Pilot Room Mysteries

  • Pick up the Cartridge on the right.
  • Grab a Detail from the steering wheel, and click it.
  • Check the box on the left, the clue says “LiUBA.”

Finding the Code

Back in Room 1, tap the green screen to uncover the passcode: 39256. Return to the Pilot Room, use the code on the box to get a Key and a Tip.

Unlock the Robot

Exit the ship and use the Key on the robot to play a mini-game. Match colored circles to their correct sections. Success rewards: a Battery and a Detail.

Scanner Assembly

Back in Room 2, unlock the device under the table with your Details. Solve the shape-matching puzzle to earn a Scanner and a Detail.

Final Preparations

In the Pilot Room, connect the Scanner to the screen to gather data. Return to Room 2, go to the vent area:

  1. Attach the Tip to the robot.
  2. Insert the Cartridge.

Back in the Pilot Room, use the new Detail to unlock the wall device. Solve the puzzle to get Code: 13764 and a Handle. Attach the Handle to the trapdoor, insert the Battery, and pick up another Cartridge.

The Final Piece

Return to Room 2, insert the new Cartridge, then connect the Scanner to the Laptop. Enter 13764, then hit Print.

Out comes a 3D-printed Steering Wheel!

Time to Fly

Attach the Steering Wheel in the Pilot Room, set the frequency and blast off! You’ve solved Tricky Doors Level 12 – Mars.

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