Monster Hunter Wilds: Ascendance Boost Bracer, Every Weapon
Capcom's official Boosted Action Breakdown recap shows exactly how the Boost Bracer changes all 14 Monster Hunter Wilds: Ascendance weapon movesets.
Capcom spent the back half of September posting a separate teaser for every one of the 14 weapon types in Monster Hunter Wilds: Ascendance, then folded all of them into a single recap on the official Monster Hunter YouTube channel. The video, "All Weapons | Boosted Action Breakdown," runs 16:10 and is the clearest look yet at how the expansion's new Boost Bracer changes combat across the entire weapon roster. Here's what it actually shows, and what's still unconfirmed.
01What the Boosted Action Breakdown Video Covers
The recap is exactly what the title says: short clips of each weapon type performing its new Boosted Action, stitched together with minimal narration. It's not a story trailer, and Capcom isn't pretending otherwise, the description simply calls it "a recap of all of the Boosted Action Breakdowns for each for the 14 weapon types," aimed at hunters who want a single reference instead of hunting down 14 separate posts.
That framing matters for how you should watch it. Every clip runs a few seconds, just long enough to show the weapon's Boost Driver input and the payoff that follows. It's a moveset showcase, not a tutorial, so treat it as a checklist of what to test once Ascendance is actually in your hands rather than a full breakdown of frame data or damage numbers.
02The Boost Bracer, Explained
The Boost Bracer is the new piece of equipment driving all of this. It channels through the Hunter's Slinger and, per Capcom's own description on the PlayStation Blog, amplifies each weapon type's unique characteristics rather than adding a generic new button. In practice that means every weapon gets its own flavor of the same underlying idea: build energy through aggressive play, then spend it on a boosted version of an existing action.

Capcom hasn't published exact numbers for how fast the gauge fills or how long a Boosted Action lasts, so don't expect a clean formula here, that level of detail typically doesn't show up until closer to launch or a public beta. What the trailer does confirm is that the boost is tied to a dedicated Boost Driver attack unique to each weapon, not a universal move shared across all 14.
03Every Weapon's Boosted Action, As Far As We Can Confirm
Capcom's individual weapon posts, which the recap video compiles, spell out specifics for several weapons:
- Light Bowgun: a run-and-gun style Boosted Action built around gunslinging counters and a denser spread of bullets.
- Heavy Bowgun: a Boosted Compression Cannon that loads and fires an overcharged round with reduced recoil.
- Bow: a close-range burst option that boosts arrow firepower without giving up the weapon's normal range flexibility.
- Gunlance: a Boost Driver that lets you charge in fearlessly, chain more explosions, and still defend and reload afterward.
- Charge Blade: an elemental discharge described as "earth shattering," paired with energy-enhanced sword strikes and near-instant Phial charges.
- Long Sword: extra Spirit Gauge on hit, stronger combos and counters, and more offset and stagger potential.
- Switch Axe: a burst forward into an element discharge that also builds the Switch and Amp Gauges, unlocking new combo follow-ups.
That's 7 of the 14 confirmed with specifics; Capcom's posts for Great Sword, Sword and Shield, Dual Blades, Hammer, Hunting Horn, Lance, and Insect Glaive appear in the recap's individual clips but without the same level of written detail attached, so hold off on assuming their exact effects until Capcom or a hands-on demo confirms them.
๐ช Switch Axe: Boosted Action Breakdown! ๐ฅ Blast & build Switch and Amp Gauge. ๐ฅ Burst forward with element discharge. ๐ฅ Unleash new combos & follow-ups. #MHWilds #Ascendance
— Monster Hunter (@monsterhunter) (Sept. 14, 2026) on X
One detail worth flagging: series producer Ryozo Tsujimoto has said, in an interview covered outside Capcom's own channels, that he expects the Hammer to climb Ascendance's weapon popularity rankings. Capcom hasn't backed that with numbers, so treat it as a producer's hunch rather than a confirmed balance change.
04New Monsters and the Skybound Eyrie
The Boosted Actions exist to help you handle Ascendance's harder fights. The expansion adds Master Rank difficulty, a new floating locale called the Skybound Eyrie, and at least two new monsters: the Elder Dragon Gundoraja, described as storm-powered, and the Bird Wyvern Araketa, which hunts in coordinated packs. Returning Elder Dragons Teostra and Kushala Daora are also confirmed, with Teostra shown fighting in the extended TGS 2026 trailer that came out the same week as this weapon recap.

Story-wise, Ascendance picks up years after the base campaign, and Capcom has said the plot leans into "more profound challenges" for the Expedition Team. None of that is playable yet, Ascendance is a 2027 release, so what you're watching in this recap is pre-release footage that Capcom itself flags as representing a game still in development.
05Getting Ready Before Ascendance Launches
There's nothing to install yet, but there is prep work worth doing if you want to hit the ground running on each weapon's Boosted Action.
Get Ready for the Boost Bracer
- 1The PlayStation Blog confirms Ascendance's Master Rank content gates behind Hunter Rank 40 in the base game, so push your High Rank progress now if you're behind.Ongoing
- 2This base-game quest is the second confirmed gate to Master Rank content; finishing it now saves you a detour when Ascendance arrives.One-time
- 3Scrub to your weapon's segment in the Boosted Action Breakdown video to see its Boost Driver input before you ever pick up a controller for Ascendance.Under 1 min
- 4Great Sword, Sword and Shield, Dual Blades, Hammer, Hunting Horn, Lance and Insect Glaive appear on screen but without confirmed specifics, keep an eye out for Capcom's follow-up posts.Ongoing
- 5Every clip shows a distinct trigger input before the boosted payoff; when hands-on impressions arrive, check whether that input costs a resource like Stamina.At launch
06What's Still Unconfirmed
A few things Capcom hasn't nailed down publicly: the exact Boost Gauge build rate, whether Boosted Actions share a cooldown with anything else in a weapon's kit, and full patch notes for how the base Monster Hunter Wilds game changes once Ascendance installs alongside it. The PlayStation Blog does confirm that Master Rank content requires Hunter Rank 40 and clearing the quest "Awaking From a Dream," so that's one gate you can actually prepare for now by pushing your High Rank progress in the base game.
Ascendance is confirmed for PS5, Xbox Series X|S, PC, and Nintendo Switch 2 in 2027, and the base Monster Hunter Wilds game is required to play it. Until Capcom shares a firmer release window, this weapon-by-weapon recap is the most concrete look at how combat actually changes.
FAQ
What is the Boost Bracer in Monster Hunter Wilds: Ascendance?
It's new equipment that channels through the Hunter's Slinger and amplifies each of the 14 weapon types' unique characteristics, letting hunters build up energy through aggressive play and then spend it on a weapon-specific Boosted Action.
When does Monster Hunter Wilds: Ascendance release?
Capcom has confirmed 2027 on PS5, Xbox Series X|S, PC, and Nintendo Switch 2. An exact date hasn't been announced.
Do I need the base Monster Hunter Wilds game to play Ascendance?
Yes. Capcom's own video description states the main Monster Hunter Wilds game is required to play Monster Hunter Wilds: Ascendance.
What do I need to unlock Ascendance's Master Rank content?
According to the PlayStation Blog, you need Hunter Rank 40 and to complete the quest "Awaking From a Dream" in the base game.
Which weapons get a Boosted Action in Ascendance?
All 14 weapon types get one, per Capcom's recap video, though only some (Light Bowgun, Heavy Bowgun, Bow, Gunlance, Charge Blade, Long Sword, Switch Axe) have had their specific effects detailed publicly so far.


