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VALORANT Patch 13.10: Sentinel Nerfs and Replay Bookmarks

VALORANT's Patch 13.10 shortens Cypher, Killjoy and Vyse cooldowns, adds Replay Bookmarks, and rebalances Gauntlet: Glitched's upgrade roster.

Header image: Official VALORANT key art for the current season. Image: Riot Games.

Riot Games rolled out VALORANT Patch 13.10 on November 10, 2026 at 14:00 UTC, and it lands with a Sentinel cooldown tweak, a quietly shipped assist change, a new Replay Bookmarking tool, and a fresh round of balance updates for the Gauntlet: Glitched game mode.

01Sentinel Cooldown Changes: Cypher, Killjoy and Vyse

The headline balance change targets how fast Sentinels can reset their utility. Cypher's Spycam now goes on cooldown for 45 seconds after it's destroyed, down from 60 seconds, though its reclaim cooldown rises from 15 to 20 seconds to bring it in line with the other Sentinels. Killjoy's Turret and Vyse's Arc Rose both see the same destruction-cooldown cut, from 60 seconds to 45 seconds.

Riot frames this as a small, targeted adjustment rather than a full Sentinel overhaul. The goal is to let Sentinels place utility early and still reset mid-round without losing everything to a single destroyed gadget, while keeping the cooldowns slightly below Initiators' 50-second signature ability timers. The developers say they're still watching how this plays out before committing to any bigger changes to Sentinel or cooldown design more broadly. Sage also gets a quality-of-life pass: Healing Orb now tracks allies more accurately, matching Miks' Harmonize targeting, and shows a visible crosshair while you aim it.

02Assist Changes Carried Over From Patch 13.08

Patch 13.10 documents an assist-scoring change that actually shipped two patches earlier without notes. Dealing more than 10 damage to an enemy within 3 seconds of a teammate's kill now counts as an assist, while landing at least 50 damage on an enemy a teammate eliminates still grants one regardless of timing. Healing assists are now stricter too: they only count if the healed teammate gets a kill within 10 seconds after the heal effect ends, closing a gap where a single early heal could farm assists long after it mattered.

03Replay Bookmarks Arrive on PC and Console

The patch's biggest quality-of-life feature lets you mark key moments during a live match and jump straight to them later in Replays. Bookmarks are private, so they never show up for anyone else reviewing the same replay.

Setting the Replay Bookmarking keybind in Settings on PC. Image: Riot Games.
Setting the Replay Bookmarking keybind in Settings on PC. Image: Riot Games.

On PC, the keybind is blank by default, so you'll need to set it yourself under Settings โ†’ Controls โ†’ Interface โ†’ Replay Bookmarking before you can use it in a match.

Adding a bookmark from the in-game Options Menu on console. Image: Riot Games.
Adding a bookmark from the in-game Options Menu on console. Image: Riot Games.

Console players get a simpler path: a new Add a Bookmark button sits right in the in-game Options Menu. However you capture them, bookmarks then appear as markers directly on the replay timeline, making it far easier to find a clutch round or a confusing death without scrubbing through an entire match looking for it.

04Gauntlet: Glitched Gets a Balance Pass

Riot's roguelite Gauntlet: Glitched mode, covered in an official Dev Diaries breakdown of how the mode was built, picks up new ability upgrades for Hush, Cypher, Veto and Waylay, plus two new glitches that swap Cypher's Spycam and Skye's Trailblazer leap for throwable sidearms, and a new Hush ultimate called Suspension that launches a steerable projectile and levitates players caught in its landing zone.

Developing Gauntlet: Glitched, an official Dev Diaries look at the mode Patch 13.10 rebalances. Uploaded roughly a month before this patch.

The mode's broader economy also shifts. Several upgrades that scaled too cleanly into late runs, like Blaze's Quickburn wall and Boom Bot's Overclocked speed boost, now carry longer recharge timers at higher levels, while weaker picks such as Prowler's Chonky Cat health bonus, Slow Orb's Blanket of Slow and Blast Pack's armed damage got buffed to compensate. Dizzy's Pickup Game upgrade also recharges faster at its second level. Matchmaking for the mode now supports full five-player groups with randomized pairings, so you no longer need to split a five-stack into smaller lobbies to play together.

05Bug Fixes Worth Knowing

Beyond balance, the patch cleans up a long list of smaller issues. Hush's Suspension no longer leaves stray visual effects on weapons or the Spike, Phoenix can no longer dodge a Blaze assist penalty by timing Run It Back, and Vyse's Steel Garden weapon-disable effect no longer displays on enemies who can actually still fire. Sage's Healing Orb can no longer heal allies without a clear line of sight, and text errors in the ability descriptions for Reyna, Iso and Yoru have been corrected.

Several maps, including Ascent, Breeze, Corrode, Haven, Split, Summit and Sunset, received fixes for utility and abilities clipping through geometry or hiding in foliage, and Corrode's Deathmatch spawns no longer cluster around A Site. PC also fixes a Round Rollback bug in custom games that could make Chamber's Rendezvous and Killjoy's Turret unusable, and console corrects a controller vibration bug on Cypher's Cyber Cage along with a combat report icon mix-up between Sova's Recon Bolt and Shock Bolt.

FAQ

When did VALORANT Patch 13.10 release?

Patch 13.10 went live on November 10, 2026 at 14:00 UTC on PC and console.

What changed for Cypher, Killjoy and Vyse?

Their core utility (Spycam, Turret and Arc Rose) now goes on cooldown for 45 seconds after being destroyed instead of 60 seconds. Cypher's Spycam reclaim cooldown rose from 15 to 20 seconds to match the other Sentinels.

How do Replay Bookmarks work?

You can mark a moment during a match with a keybind (PC) or an Options Menu button (console), then jump straight to it later in Replays. Bookmarks are private to you and appear as markers on the replay timeline.

Did the assist system change in this patch?

Yes, though the change actually shipped in Patch 13.08. Damage assists now require over 10 damage within 3 seconds of a teammate's kill (or 50+ damage regardless of timing), and healing assists only count if the healed player gets a kill within 10 seconds of the heal ending.

What's new in Gauntlet: Glitched?

New ability upgrades for Hush, Cypher, Veto and Waylay, two new glitches, a new Hush ultimate called Suspension, five-player group queueing, and a balance pass across multiple ability upgrades.

Official resources

Priya Nair
Written byPriya Nair

Priya covers patches, updates and announcements for Tutorial.Games, working from developer patch notes, publisher newsrooms and official channels only. If a change affects one of our guides, she flags it to the guides desk the same day.

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