Marvel Rivals Season 11: Best PC Settings and Performance Guide
Marvel Rivals Season 11 adds an experimental CPU boost, RTX Spark DLSS support and a new Aim Assist setting — here is exactly how to turn each one on.
Marvel Rivals' Version 20261113 patch notes landed on November 13, 2026 alongside Season 11: Doomsday, and the update isn't only about Nightcrawler. NetEase used the same patch to ship three PC-facing changes worth setting up before your next match: an experimental CPU performance toggle, a client build built around NVIDIA's RTX Spark hardware, and a new optional Aim Assist setting for controller players. None of these are on by default, so if you haven't touched your settings since Season 10, you're leaving performance and comfort on the table.
01What Season 11 Actually Changed for PC Performance
The patch notes group the changes under "Graphics & Performance" and a separate Aim Assist section. The headline item is an experimental Client CPU Performance Optimization: NetEase says it introduced "a brand-new Intel compiler" combined with Profile-Guided Optimization (PGO) to rebuild the game client, and expects the result to boost CPU performance by roughly 10%, with steadier frame rates in busy team fights. Separately, Marvel Rivals now has a client version built specifically for NVIDIA RTX Spark hardware, which the notes say "fully supports NVIDIA DLSS Super Resolution, DLSS Frame Generation, and NVIDIA Reflex."
Both changes are opt-in rather than automatic, which is exactly why a lot of players miss them. Neither is tied to Nightcrawler or any of the Season 11 balance changes, so you don't need to touch your hero pool to benefit from either toggle — they apply the same way whether you're grinding Competitive or just trying out the new Strategist. Marvel Rivals' own Steam store page also still lists "Cross-Platform Multiplayer" as a core feature, so none of these PC-side changes affect whether you can queue with friends on console.
Season 11: Doomsday Begins! 💥 Two timelines, the present and the future, are on a course for an Incursion! New York and Nueva York are about to collide head-on! Will they find a solution in separation, or will each look out for its own interests? How will the heroes'
— Marvel Rivals (@MarvelRivals), November 10, 2026 on X
02How to Turn On the Experimental CPU Performance Optimization
This one lives outside the normal in-game Settings menu. NetEase's notes specify that the toggle sits in the PC launcher, not the game itself, and switching it on triggers a separate download: "once enabled, the launcher will automatically download and apply the optimized client program." Budget a few extra minutes before your next session rather than enabling it five seconds before a ranked queue pops.
Because the feature is explicitly labeled experimental, it's worth treating like any other beta toggle: turn it on between sessions rather than mid-event, and keep an eye on your own frame-time counter for the first few matches rather than assuming the 10% figure applies evenly to your specific CPU. NetEase frames the benefit as showing up most "in complex combat scenarios" — large team fights with several ultimates going off at once — rather than in menus or quiet 1-on-1 lanes, so don't expect a dramatic difference while you're just browsing the Battle Pass.
How to Turn On Season 11's New PC Performance Settings
- 1Launch the Marvel Rivals PC launcher rather than jumping straight into the game — the new Client CPU Performance Optimization toggle lives there, not in the in-game Settings menu.1 min
- 2Switch on the experimental Client CPU Performance Optimization option. The launcher will then download and apply a separately optimized client build before you can play.2-5 min
- 3Wait for the launcher to finish pulling the Intel-compiler, PGO-optimized build. NetEase says this is expected to raise CPU performance by about 10% and help frame stability in heavy fights.Varies
- 4If you're on an RTX Spark-capable GPU, confirm DLSS Super Resolution, DLSS Frame Generation and NVIDIA Reflex are all showing as active — Season 11 shipped a client version built specifically to support them.2 min
- 5Controller players can opt into the smoother Aim Assist target-switching by enabling "Aim Assist Target Prediction" in Settings. It's off by default, so nobody's current feel changes unless they ask for it.1 min
- 6Queue into a Quick Match and watch your frame counter and aim feel before deciding whether to keep the new toggles on — NetEase labels the CPU optimization experimental for a reason.5-10 min
03RTX Spark, DLSS and NVIDIA Reflex Support
If you're running an RTX Spark-capable GPU, Season 11 is the first patch where Marvel Rivals ships a client purpose-built for it. The patch notes confirm DLSS Super Resolution, DLSS Frame Generation, and NVIDIA Reflex are all supported on this client version, which NetEase frames as the combination that delivers "smooth gameplay, high frame rates, and a low-latency combat experience." NVIDIA has previously published its own frame-rate figures for DLSS Multi Frame Generation in Marvel Rivals during earlier seasons, but neither NetEase's Season 11 notes nor NVIDIA have published a specific multiplier for this patch, so treat any number you see elsewhere as unconfirmed until one of them posts it.
NVIDIA Reflex specifically targets input latency rather than raw frame rate — it trims the delay between a mouse click or stick flick and the action showing up on screen, which matters more in a hero shooter's close-range duels than a few extra frames per second would. Pairing it with DLSS Frame Generation on an RTX Spark card is the combination NetEase is describing when it talks about a "low-latency combat experience."
What is confirmed is the baseline you need to run the game at all. Marvel Rivals' Steam store page lists a GTX 1060, RX 580, or Intel Arc A380 and 16 GB of RAM as the minimum, with an RTX 2060 Super, RX 5700-XT, or Arc A750 recommended. Both tiers call for DirectX 12 and 70 GB of free storage, and Steam specifically recommends an SSD. The store page also flags NetEase Game Security as the anti-cheat, which you'll need to accept a separate EULA for on first launch.
| Spec | Minimum | Recommended |
|---|---|---|
| GPU | GTX 1060 / RX 580 / Arc A380 | RTX 2060 Super / RX 5700-XT / Arc A750 |
| CPU | Core i5-6600K / Ryzen 5 1600X | Core i5-10400 / Ryzen 5 5600X |
| RAM | 16 GB | 16 GB |
| Storage | 70 GB (SSD recommended) | 70 GB (SSD recommended) |
| OS / API | Windows 10 64-bit, DirectX 12 | Windows 10 64-bit, DirectX 12 |
If your GPU falls short of the RTX Spark tier that supports DLSS Super Resolution and Frame Generation, the experimental CPU Performance Optimization is the more relevant toggle for you — it doesn't depend on which graphics card you own, only on the client build the launcher installs.

04The New Aim Assist Target Prediction Setting
Controller players get a smaller but more immediately noticeable change. NetEase rebuilt how Aim Assist switches between targets, aiming for something "smoother and more flexible" when you're tracking or flicking between multiple enemies. Rather than forcing the new behavior on everyone, the notes are explicit that it ships as an opt-in: "this optimization will be added to the Settings system as an optional feature. It will only take effect when players actively enable "Aim Assist Target Prediction."" If you're used to the current feel and don't want it to change mid-season, you can simply leave the toggle off.
05Recommended Settings and System Requirements
Outside of the two new experimental toggles, the fastest way to find a stable baseline is to work backward from Steam's own requirements rather than guessing. If your hardware sits below the minimum spec listed above, enabling the CPU Performance Optimization toggle is worth trying first since it's free and reversible. If you're comfortably above the recommended spec, the RTX Spark client and DLSS Frame Generation are the bigger lever, provided your GPU actually supports RTX Spark features.
For everyone else, the safest move after any patch is the same one NetEase's own notes imply: update the client fully before tweaking individual sliders, since the CPU optimization and RTX Spark build are both separate downloads layered on top of the base game.
06Marvel Rivals on Steam Deck: What Actually Works
Valve's own Steam Deck compatibility report currently rates Marvel Rivals Playable, one tier below Verified. The report's specific flags are worth knowing before you undock: the default controller configuration isn't fully functional, text input fields don't automatically bring up the on-screen keyboard, and some interface text isn't fully legible on the Deck's screen. External controllers also aren't supported as the primary input device, so pairing a separate gamepad to your Deck instead of using its built-in controls isn't officially supported either. On the positive side, Valve's report notes that the controller glyphs match the Deck's own buttons and that the default configuration already performs well without extra tuning.
In practice, that combination means the game runs and plays fine out of the box, but you should expect to pull up the on-screen keyboard manually with the Steam button when a text field doesn't trigger it, and to lean on the default control layout rather than building a heavily customized one if you want menus and glyphs to stay consistent. None of this is specific to Season 11 — it's Valve's current, ongoing assessment — but it's worth checking again after installing the Version 20261113 update, since a new patch is exactly when compatibility ratings can shift.

07Should You Turn These On Right Now?
NetEase labels the CPU Performance Optimization "experimental" for a reason, and an opt-in client swap is exactly the kind of change worth testing in a Quick Match before you queue Ranked. The RTX Spark client and DLSS support are lower-risk if your GPU already supports those NVIDIA features, since you're not changing the base game, only which rendering path it uses. Aim Assist Target Prediction is the easiest call: it costs nothing to try, and because it's off by default, turning it back off restores exactly the feel you had before Season 11.
FAQ
Is Marvel Rivals Verified for Steam Deck?
No. Valve's own compatibility report rates it Playable, one tier below Verified, citing an incomplete default controller mapping, text fields that don't auto-open the on-screen keyboard, and some interface text that isn't fully legible.
Does the Client CPU Performance Optimization require an Intel CPU?
NetEase's patch notes describe using a new Intel compiler to build the optimized client, but that's a tool used to compile the game, not a requirement on which brand of CPU you own. The notes don't specify whether AMD or Intel chips see a bigger gain, so treat that split as unconfirmed.
What GPU do I need for DLSS and Frame Generation in Season 11?
The new client version is built around NVIDIA RTX Spark hardware. Marvel Rivals' Steam page lists an RTX 2060 Super as the general recommended GPU, but RTX Spark-specific DLSS Super Resolution, Frame Generation and Reflex support depends on owning RTX Spark-capable hardware.
How do I turn on Aim Assist Target Prediction?
It's an optional toggle NetEase added to the Settings system in the Version 20261113 patch. It's off by default, so controller players need to switch it on manually to get the smoother target-switching behavior.
What are the minimum PC specs for Marvel Rivals?
Steam lists a GTX 1060, RX 580 or Intel Arc A380 with 16 GB of RAM, DirectX 12 and 70 GB of free storage (SSD recommended) as the minimum, rising to an RTX 2060 Super, RX 5700-XT or Arc A750 for the recommended spec.
