Control Resonant Launch Trailer: Every Story Beat Explained
Watch Remedy's Control Resonant launch trailer breakdown: the Cardigans song, Dylan and Zoe's dialogue, and every ability teased for the Sept. 24 launch.
Remedy Entertainment's CONTROL Resonant launched worldwide on September 24 for PlayStation 5, Xbox Series X|S and PC, and the studio's own launch trailer, posted a week earlier on its official YouTube channel, is the clearest single piece of marketing to watch if you're still deciding whether to jump in. It's short, just 84 seconds, but it packs in the game's central relationship, its tone, and its most dramatic new power on display. Here's everything worth noticing in it.
01What's Actually in Remedy's Launch Trailer
The trailer opens on a warped, half-collapsed Manhattan and moves fast through a string of combat beats: Dylan Faden dashing between cover, gravity bending around him mid-fight, and a final stretch of him squaring off against a towering paranatural anomaly. Remedy cuts the footage to The Cardigans' 1998 single "My Favourite Game," a deliberately upbeat, guitar-driven needle drop against footage of a city being torn apart, which is the kind of tonal contrast Remedy has leaned on since the original Control's Ahti sequences and Alan Wake II's musical numbers.
Unlike the cinematic reveal trailers Remedy has used for story beats earlier in the marketing cycle, this one is built almost entirely from in-engine gameplay footage, which makes it a reasonable last look at what the combat actually looks like in motion before launch.

02Dylan and Zoe: The Trailer's One Real Story Beat
Buried in the action is the trailer's only real dialogue exchange. Zoe, voiced by newcomer Frankie Kevich as new character Zoe De Vera, tells Dylan this is their chance to save the city, then asks him why he didn't just run. It's a pointed question: Dylan Faden, reprised by Sean Durrie across every appearance since the character's 2019 debut in the original Control, has spent most of the story confined to the Oldest House and recently woke from a seven-year coma, which is the detail that gives Zoe's "why didn't you run" line its edge. His answer, that he never thought he'd have something worth dying for, is the closest the trailer gets to stating the game's emotional pitch out loud.
According to Remedy's official launch press release, the story puts Dylan in the position of confronting a new supernatural crisis largely on his own, with his sister Jesse Faden missing, forcing him into an unexpected role as what the studio's own copy calls "humanity's last line of defense." Courtney Hope still returns as Jesse in a reduced but pointedly critical role, and Matthew Porretta reprises Dr. Casper Darling, whose recorded briefings ran through the first game as scattered lore. A handful of other original cast members return as well, though the trailer itself doesn't linger on any of them long enough to confirm exactly how their roles have changed.
03Every Aberrant Power and Threat on Screen
The trailer's combat footage lines up with what Remedy and Xbox have described about Control Resonant's systems in the run-up to launch. Where the original Control was built around ranged, telekinetic gunplay, this sequel leans into true melee combat, with Dylan chaining combo finishers and switching between weapon forms that each carry their own separate upgrade path. The trailer's clearest new addition is the gravity-manipulation footage: Dylan is shown walking up the side of a building and fighting while inverted, which matches Xbox's own pre-launch breakdown describing "superhero game" movement built around jumping, gliding, dashing and full gravity shifts across a level.

The anomaly Dylan fights in the trailer's final stretch isn't named on-screen, and Remedy hasn't confirmed its identity in any official material yet, so treat it as an unconfirmed boss tease rather than a spoiler. What is confirmed is the framing: Control Resonant now layers a world-leveling system on top of that combat, tying enemy strength to both player progress and the state of individual area bosses, so a fight like the one shown here should scale differently depending on when in the campaign you reach it.
04How the Launch Trailer Connects to Control Resonant's Bigger Story
Taken on its own, the launch trailer is a highlight reel rather than a plot explainer, but it's consistent with everything Remedy has shown since the game's original State of Play reveal: a warped Manhattan under threat from a new form of resonance, alongside the returning Hiss and Mold, and a mysterious cosmic force pulling the strings behind all three. None of that is spelled out in the 84 seconds itself, but the tone, that mix of dry, bureaucratic Federal Bureau of Control humor sitting next to genuinely unsettling body-horror imagery, is exactly what Remedy has been promising with what it's calling its most expansive game to date.
If you've been following the marketing piecemeal rather than watching every trailer in order, this is a reasonable checkpoint. It doesn't reveal an ending or a twist, and Remedy has kept the actual plot resolution unconfirmed across every piece of marketing so far, which is standard for a launch trailer but worth flagging if you're trying to avoid spoilers going in.
CONTROL Resonant launches September 24th. Pre-load for Steam and the Epic Games Store will be available tomorrow, September 23rd, starting 7am PT. Pre-load for PlayStation 5 and Xbox Series X|S is available now. #CONTROLResonant
— CONTROL Resonant (@ControlRemedy), September 22, 2026 on X
05Editions, Platforms and What Comes Next
None of this is in the trailer itself, but it's worth knowing before you buy. Control Resonant is available on PlayStation 5, Xbox Series X|S and PC via Steam and the Epic Games Store, with GeForce NOW support at launch and a Mac version via Steam and the App Store planned for later in 2026. The standard edition runs $59.99, while the $69.99 Digital Deluxe Edition adds a digital artbook, the original soundtrack, an in-game "Untapped Artifact" wallet item, a starter resource bundle and an AWE-themed mission outfit. PlayStation 5 Digital Deluxe buyers also got 48 hours of early access starting September 22, two days ahead of the wider release.
Whether or not any of that changes your buying decision, the launch trailer's real job is simpler: it's Remedy's last word before release on what kind of game this is, a melee-driven, gravity-bending action-RPG built around Dylan and Zoe's fight to hold a collapsing Manhattan together, scored, unexpectedly, to a 1998 Swedish pop song.
FAQ
When did Control Resonant release, and on which platforms?
Control Resonant launched worldwide on September 24, 2026, for PlayStation 5, Xbox Series X|S and PC via Steam and the Epic Games Store, with GeForce NOW support at launch; a Mac version is planned for later in 2026, according to Remedy Entertainment's official launch press release.
Who made the Control Resonant launch trailer?
The launch trailer was uploaded to Remedy Entertainment's official YouTube channel on September 17, 2026, one week before the game's release.
What song plays in the Control Resonant launch trailer?
The trailer is scored to The Cardigans' 1998 single "My Favourite Game."
Is Control Resonant a direct sequel to the original Control?
Yes. It follows Dylan Faden, Jesse Faden's brother who first appeared in 2019's Control and its AWE expansion, and several cast members from the original game, including Courtney Hope as Jesse Faden and Matthew Porretta as Dr. Casper Darling, reprise their roles.
What's included in the Control Resonant Digital Deluxe Edition?
The $69.99 Digital Deluxe Edition adds a digital artbook, the original soundtrack, an in-game "Untapped Artifact" wallet, a starter resource bundle and an AWE Mission Outfit on top of the $59.99 standard edition, and it included 48 hours of early access on PlayStation 5 starting September 22.
