James Bond confronts an armed enemy in a 007 First Light gameplay screenshot
Guide · 007 First Light

007 First Light: How to Beat Damien Webb in For England

Beat Damien Webb in 007 First Light's For England finale: the corridor stun loop, the floodlit gunfight, and the final struggle, explained step by step.

Header image: James Bond in a tense standoff in 007 First Light. Image: IO Interactive.

Damien Webb is the last person standing between James Bond and the end of For England, the finale of 007 First Light. He is faster, angrier, and hits harder than anything the campaign has thrown at you before, and the fight is split into two very different halves. Get the read on both, and the encounter is manageable even on higher difficulties; go in blind, and his grab-into-combo will chew through your health bar before you understand what happened.

01Setting the Scene: The For England Finale

For England caps off Bond's first mission as a Double-0, arriving right after the Antarctic confrontation with Sir Nicholas Webb and his rogue AI project, HYPERION. MI6 headquarters comes under direct assault, and the chapter alternates between defending the building and chasing down Damien Webb, the operation's remaining enforcer, through its lower levels. The Damien fight itself lands at the very end of the chapter, so make sure you are topped up on gadgets and consumables before you commit to the last corridor — there is no way back once the encounter starts.

It helps to know the fight is coming. Unlike most of the game's set-piece brawls, this one does not open with a cutscene warning; the corridor simply narrows and Damien appears at the far end. If you are still exploring side rooms for supplies, finish that first.

007 First Light's official launch trailer, released May 21, 2026, ahead of the game's May 27 launch.

02Who Is Damien Webb, and Why Is He the Last Fight

Damien is the son of Sir Nicholas Webb, the tech billionaire whose HYPERION project is the mastermind scheme behind the coup plot that runs through the back half of the campaign. Where his father worked through influence and a rigged supercomputer, Damien has spent the whole game as the muscle: the one MI6 keeps running into on the ground while Bond and Greenway try to unravel the wider conspiracy. By the time you reach MI6 HQ, Nicholas Webb's part of the plot has already been dealt with, which leaves Damien as the one loose end still standing between Bond and the end of the mission — and, unlike his father, he is not interested in a clean exit. That framing matters for the fight itself: this is a personal grudge match rather than a stealth takedown, so the game strips away most of your gadgets and lets the encounter play out as a straight brawl-then-shootout.

03Prep Before the Fight

There is no formal checkpoint warning before the confrontation starts, so treat every locker and supply crate in the preceding rooms as mandatory pickups. A few things make a real difference once the fight starts:

  • Carry at least one flashbang or EMP-style gadget into the room; both stun Damien on contact and buy you a free window to reposition.
  • Top off your health syringes here rather than saving them — there is no later checkpoint in this chapter to spend them at.
  • If you have been upgrading Bond's melee counter or stamina line in the skill tree, this is the fight where it earns its keep.
  • Switch off any auto-aim assist you normally leave on for stealth sections; the gunfight in phase two rewards manual repositioning over holding a lock.
  • If you are playing on the game's harder difficulty tiers, expect Damien's grab to be a near-guaranteed heavy hit rather than a chip of damage, which makes dodging it, not just surviving it, the priority from the first exchange.
TipBring a flashbang or EMP-style gadget into the final corridor. It's the fastest way to open a free punch window in phase one, and saving it for phase two resets the gunfight just as well.

04Phase One: Breaking Damien's Rush

The opening phase takes place in a tight corridor that strips away most of your movement options — you can only fall back or push forward. Damien closes the distance fast and chains a three-hit combo that ends in a grab; treat that grab as the single most dangerous thing in the entire encounter and prioritize dodging or blocking it over trading hits.

The corridor is littered with loose props — pipes, crates, tools — and throwing one at Damien staggers him on a clean hit. While he is stunned, sprint in and land four or five quick strikes, then immediately back off before his shove counter connects. Repeat that stun-punch-retreat loop rather than standing and trading; camping in melee range is what gets players caught by the grab.

A common mistake here is chasing a "finish" too early. Damien has a large health pool in phase one, and trying to squeeze in a sixth or seventh hit past the safe window is how most Bond deaths happen in this section. Two or three clean stun cycles is normal before he breaks off toward the gunfight, so pace yourself rather than panicking that the fight is dragging on.

A close-quarters encounter in 007 First Light. Image: IO Interactive.
A close-quarters encounter in 007 First Light. Image: IO Interactive.

05Phase Two: Surviving the Gunfight

Once Damien breaks off and draws a weapon, the fight opens up into a wider room built around floodlights and scattered cover. Use the cover to break his line of sight, and treat the floodlights as your reset button: ducking behind one and switching it on blinds him for a moment, which is the safest opening to close distance or land a shot of your own.

His reload animation is the other big tell. The moment he stops firing to reload, that is your window to sprint to the next piece of cover or the next floodlight without eating a bullet in the open. Players who get hit hardest in this phase are usually the ones trying to push him during his active fire, not during the reload gap.

If you brought a gadget into the room and saved it, this is the better half to spend it in — a well-timed EMP or flashbang during his gunfire window resets the whole exchange and gives you a clean approach. Running out of cover options is rarely a problem in this room, but running out of health is, so do not be afraid to fall back further than feels necessary if you are low.

Bond takes cover during a firefight in 007 First Light. Image: IO Interactive.
Bond takes cover during a firefight in 007 First Light. Image: IO Interactive.

06Comparing the Two Phases

PhaseSpaceMain threatBest response
Phase OneNarrow corridorThree-hit combo into a grabThrow props to stun, punch, retreat before the shove
Phase TwoOpen room, floodlights and coverSustained gunfireBreak line of sight, push during his reload

07Closing Out the Encounter

Landing enough stun-and-punch cycles in phase two triggers a scripted final struggle. Exactly how the scene plays out from there is worth experiencing yourself rather than having it spoiled outright, but mechanically it comes down to a quick-time prompt: react the instant the button appears and keep pressing until the sequence resolves. Missing the first prompt does not usually end the fight outright, but it does draw the confrontation out and gives Damien another chance to land a hit, so stay ready the moment the cutscene framing shifts.

Once the scene resolves, the chapter moves straight into its closing cinematics and the credits sequence for Bond's first outing as a Double-0 — there is no further combat after Damien, so this really is the last test of the campaign. If you are playing for a specific ending state or completion tracking, this is also the point where any chapter-specific challenges or collectibles you skipped stop being reachable, so it is worth a last look around before you commit to the final corridor.

08Performance Tips for Patch 1.2.2

If you are tackling For England on PC, make sure you are on Update 1.2.2, released September 25. It specifically targets frame-rate drops during MI6 HQ interior sequences and cuts down on the stutter that Path Tracing introduced when it arrived earlier in September. IO Interactive's own recommendation is Path Tracing on Medium with DLSS Super Resolution set to Auto for RTX 5070/5080 cards, which the studio says should hold around 60fps at 1080p and 1440p respectively — worth locking in before a fight this dependent on clean reaction windows, since a sudden frame drop mid-dodge is an easy way to eat a hit you should have avoided.

For everything else in the chapter leading up to Damien, the Steam store page and IO Interactive's own 007 First Light hub track ongoing balance and stability updates, which is worth a check if a fight that should be manageable is behaving oddly on your setup.

Damien Webb Fight: Step by Step

  1. 1Clear every locker and crate in the rooms before the final corridor for gadgets and health syringes; there's no checkpoint to spend them at later.2 min
  2. 2Advance into the narrow corridor. Damien closes distance immediately and opens with a three-hit combo that ends in a grab.1 min
  3. 3Throw a loose pipe, crate or tool at Damien to stagger him rather than trading blows directly.2 min
  4. 4While he's stunned, land four or five quick strikes, then back off before his shove counter connects. Repeat two or three times.2 min
  5. 5When Damien draws a weapon, use cover and floodlights to block his line of sight rather than standing in the open.2 min
  6. 6Sprint to the next piece of cover or floodlight the instant Damien's reload animation starts; that's your safest window to close distance.2 min
  7. 7After enough stun cycles, a scripted final struggle begins. React to the prompt immediately and keep pressing until the sequence resolves.1 min

FAQ

Which chapter is the Damien Webb fight in?

It's at the very end of For England, the 17th and final chapter of 007 First Light, right after Bond returns to a besieged MI6 HQ.

Do I need a specific loadout for this fight?

A flashbang or EMP-style gadget and full health syringes matter most. Heavier gear rarely gets used here since it's mostly a hand-to-hand and cover-shooting encounter.

Is Damien Webb the game's final boss?

He's the last fight Bond has personally. The wider coup plot around his father, Sir Nicholas Webb, and the HYPERION project is resolved earlier, in the Antarctic chapter that precedes For England.

What PC settings should I use for this fight specifically?

Update 1.2.2's recommended defaults, Path Tracing on Medium with DLSS Super Resolution on Auto, are aimed at exactly this kind of MI6 HQ interior sequence and should keep frame times stable through the reaction-heavy stun cycles.

Official resources

Jonas Feld
Written byJonas Feld

Jonas runs the guides desk at Tutorial.Games. He replays every route, build and boss strategy on the current patch before it goes up, and re-checks it when the developer ships a balance update. Soulslikes, co-op action games and anything with a build planner.

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