WoW: Forever Hotfixes: Every Class, Dungeon and PvP Fix
Blizzard pushed four hotfix waves in WoW: Forever's first week, reworking Hunter, Warlock and Shaman balance, several dungeon bosses, and PvP and professions.
World of Warcraft: Forever launched worldwide on November 4, 2026, and Blizzard has already pushed four separate hotfix waves since — November 5, 6, 9 and 10. None of them needed a client download; they're live, server-side fixes detailed in Blizzard's official hotfix notes, and most took effect without any extra downtime beyond the handful of changes that needed a realm restart.
If you're only logging in casually, you probably haven't noticed most of this list. But if you're playing a Hunter, Warlock or Shaman, or you've been stuck on a specific dungeon boss since launch, several of these changes land directly on what you're doing right now.
01What's in WoW: Forever's First Week of Hotfixes
Blizzard's launch-week announcement billed WoW: Forever as a permanent, reimagined take on the original continents, running alongside modern and Classic WoW rather than replacing either. A week in, the hotfix notes read like a typical early-launch cleanup: class balance that didn't survive contact with real players, dungeon tuning, loot and respawn bugs, and a batch of profession and item corrections. Nothing here is a full content patch — it's the kind of rapid-response tuning Blizzard tends to run hardest in a new release's first two or three weeks, before things settle into a slower cadence.
02Class Changes: Who Got Buffed, Who Got Nerfed
The November 10 wave is the heaviest on class balance so far. Hunter took the biggest hit: pet health was corrected down to 115% of its intended value, from an inflated 150%, though Beast Mastery's Hawk pet got roughly an 80% melee damage increase to compensate, and Arcane Shot and Summon Hawk both now cost 11% of base Mana. Warlock picked up several changes in the other direction — summoned demons (Imp, Voidwalker, Incubus and Succubus) got about a 15% base health increase, Imp's Firebolt does more damage, and Affliction saw its damage math reworked so Soul Siphon scales off specific DoTs while Wrack's damage was cut 30% in exchange for speeding up periodic effects instead.
Shaman, Druid and Priest all got smaller adjustments. Shaman can now use weapon imbues and totems together, and Enhancement had its Stormstrike damage lowered with a longer cooldown while Maelstrom Weapon's proc chance now scales with weapon speed. Druid fixed Omen of Clarity so it survives a spec swap, and Nature's Swiftness now makes Wild Growth instant for Restoration. Priest closed a bug where Revelation was incorrectly proccing off Vampiric Embrace healing. Warrior, Paladin and a handful of other classes picked up smaller tooltip, Cooldown Manager and bug fixes across the November 6 and 9 waves.

03Dungeons, World and PvP Fixes
Leveling through WoW: Forever's five-player dungeons got noticeably faster: enemy XP across dungeons was raised 50% in the November 9 wave. Several specific encounters were also tuned down after players found them tougher than intended, most notably Deathless Marrow in The Drowned City, which had its health cut 25% alongside reduced Fireball and Charge damage and a slower Shield Slam cast rate. Blackrock Depths had a throne-room door bug fixed after a wipe, and a missing loot drop was restored on Zarla Ober in Alcaz Prison.
World fixes focused on quality-of-life: players are now sent to the correct graveyard on death, a flight path between Camp Taurajo and Thunder Bluff was repaired, and Blizzard says it's working to ease population crowding in the most congested starting zones. On the PvP side, Warsong Gulch lost an invisible wall exploit on the Alliance base roof, and flag carriers in Plainsrunning can no longer stack movement-speed bonuses — stacks are now cancelled the moment you pick up a flag.

04Professions and Item Fixes
Crafting got a round of smaller corrections rather than any rebalance. Alchemy's Elixir of Greater Firepower recipe was renamed to Elixir of Holy Power, and the Minor Arcane Elixir's sell value was lowered. Blacksmithing and Leatherworking both had skill-up and requirement tweaks on early recipes, and Engineering's Iron Grenades got cheaper while a couple of previously Bind-on-Pickup items became tradeable. On the item side, racial vendor mounts are now Bind-on-Pickup (closing a reselling loophole), and a stray weapon, Berdun's Trusty Rifle, lost random stats and its Bind-on-Equip tag after apparently being misconfigured at launch.
05What Blizzard Hasn't Fixed Yet
Not everything made this week's list. Blizzard's notes flag Fishing Racks as only partially fixed — they now hand out lures correctly, but the team says related issues are still being investigated, without a timeline attached. Given how aggressively Blizzard has been shipping hotfixes since launch, expect more of these mid-week patches through November as more edge cases surface from a much larger population than the beta ever had.
Whether you haven’t logged in for a while or this is your first time ever in Azeroth, here’s a quickstart guide to WoW: Forever 📖
— World of Warcraft (@Warcraft) on X
FAQ
Do WoW: Forever's hotfixes require a client download?
No. Blizzard applied them as live, server-side hotfixes; a handful of systems, like the Auction House fix on November 10, needed a brief realm restart, but there was no client patch to download.
Was Hunter buffed or nerfed in the November 10 hotfixes?
Both. Pet health was corrected down from 150% to 115% of its intended value, but Beast Mastery's Hawk pet got roughly an 80% melee damage increase and some core abilities had their Mana cost lowered to 11% of base.
Did any dungeon bosses get easier?
Yes. Deathless Marrow in The Drowned City had its health cut 25% along with reduced Fireball and Charge damage, after players found the fight tougher than Blizzard intended.
Is dungeon leveling faster after this week's hotfixes?
Yes. Enemy XP across WoW: Forever's dungeons was raised 50% in the November 9 hotfix wave.
Official resources
- WoW: Forever Hotfixes – Nov 10, 2026 (Blizzard)worldofwarcraft.blizzard.com
- World of Warcraft: Forever Now Live (Blizzard)worldofwarcraft.blizzard.com
- Return to Azeroth in WoW: Forever (Blizzard)worldofwarcraft.blizzard.com
- World of Warcraft Official Siteworldofwarcraft.com
- World of Warcraft – Wikipediaen.wikipedia.org
- World of Warcraft – ESRB Ratingesrb.org


