Stellar Blade Complete Edition Switch 2: Best Settings and Modes
Stellar Blade Complete Edition's Switch 2 settings explained: Frame Generation on or off, docked vs handheld resolution, HDR, touch and storage.
Stellar Blade Complete Edition arrived on Nintendo Switch 2 on November 5, 2026, and it's the first time Shift Up's PS5 and PC action game has run on Nintendo hardware. The port carries its own settings, modes and trade-offs that the in-game menus don't always explain clearly, especially around the one option most likely to change how the game actually feels to play: Frame Generation. Here's what's confirmed about how the Switch 2 version runs, what each setting actually does, and what to check before your first session.
01What's Different About the Switch 2 Port
This isn't a straight re-release — Shift Up built the Complete Edition specifically around the Switch 2's hardware rather than porting the PS5 build as-is. Nintendo's own product listing puts the download at 25.3GB and confirms the game runs in handheld, tabletop and TV modes, with touch screen support and HDR output when your display supports it. The rating is Mature 17+ in the US (ESRB) and PEGI 18 in Europe, both citing blood and gore, language, suggestive themes and violence — the same content that defined the PS5 original, uncut for this release rather than trimmed down for a Nintendo platform.
The version itself is the Complete Edition, which is the same package PC and PS5 players have had for a while now rather than a stripped-down variant built just for Switch 2. That matters for anyone deciding which platform to buy on: you're not giving up content to play this on Nintendo hardware, only some of the raw horsepower that PS5 and a strong PC can throw at the same scenes. What you're trading for that convenience is exactly what the rest of this guide covers — the settings that determine how much of that gap you actually feel in practice.
02Frame Generation: What It Is and How to Turn It Off
The headline technical story on Switch 2 is how Shift Up hits 60fps on hardware that can't brute-force it. Shift Up's CTO and technical director, DongKi Lee, laid out the approach directly: the game renders at a 30fps base, which gets upscaled with Nvidia's DLSS and then run through AMD's FSR 3.1 frame interpolation to double it to a 60fps output.
“So we targeted 60 frames per second in both handheld mode and docked mode.”DongKi Lee, CTO and Technical Director, Shift Up
Frame Generation ships on by default. If you played the earlier Switch 2 demo, you may remember it couldn't be disabled at all — that drew complaints about input lag, and Shift Up responded directly on the game's official account.
Thank you to everyone who has played the Stellar Blade Complete Edition demo on Nintendo Switch 2 so far ❤️ We've been watching your feedback closely and decided to add a Frame Generation toggle at release. We hope this lets you play the way that looks and feels best to you!
— Stellar Blade (@StellarBlade), September 23, 2026 on X
So at launch, you have a real choice: leave Frame Generation on for the smoother 60fps motion, or switch it off to play at the native 30fps the hardware is actually rendering, which trades visual smoothness for more direct, predictable input response. Fast, reaction-heavy boss fights are where that difference is easiest to feel.
03Docked vs. Handheld: Resolution and Performance
Both play modes target the same 60fps (via Frame Generation) or 30fps (without it), but they don't start from the same resolution. Docked mode upscales from 1080p; handheld upscales from 720p, both through DLSS. That gap exists because handheld mode is running on a fraction of the power draw of docked mode, so don't expect the same image clarity or frame pacing consistency on the go that you'd see on a TV.

If you're switching between modes often, treat handheld as the mode where Frame Generation's trade-offs are most noticeable — the lower base resolution combined with interpolated frames is a heavier lift for the hardware than docked mode's higher starting point. Several outlets that reviewed the game ahead of and around launch reported handheld performance dipping below the 60fps target during effects-heavy fights, while docked mode held closer to it; Shift Up itself hasn't published frame-by-frame benchmarks, so treat any exact numbers you see elsewhere as that outlet's own testing rather than an official figure.
None of that means handheld is unplayable — it means it's the mode most worth testing both Frame Generation states in before you settle on one for a long session. A boss fight with a lot of particle effects and camera movement is a harder stress test than exploration, so judge your settings there rather than in a quiet corridor.
04HDR, Display and Storage Settings to Check First
Before your first session, confirm two things on the system side rather than in Stellar Blade's own menus. First, HDR won't activate unless your TV and your Switch 2's system display settings both already have it enabled — the game supports it, per Nintendo's listing, but it won't prompt you to turn it on. Second, budget storage ahead of time: at 25.3GB, this is a larger install than most Switch 2 ports, and that figure is before any day-one patch, so leave extra room rather than cutting it close on a microSD Express card or the console's internal storage.
It's also worth checking for an update the moment you boot the game for the first time. Switch 2 ports in general have leaned on day-one patches to settle frame pacing and fix launch-week bugs, and a game built this specifically around Frame Generation and DLSS upscaling is exactly the kind of release where an early patch is likely to matter.
05Touch Screen Navigation and Joy-Con 2 Motion Controls
Nintendo's listing confirms touch screen support in handheld mode, which is most useful in menus, inventory and the skill trees rather than during combat itself — tapping through equipment and upgrade screens is noticeably faster than navigating them with a stick and face buttons once you're used to it. It's a convenience feature rather than something that changes how the game plays, so there's no real downside to leaving it on.
Shift Up has also confirmed Joy-Con 2 motion controls for select activities outside core combat. Coverage around launch has disagreed on how far that extends — some previews described gyro aiming during third-person combat sections, while Shift Up's own wording has focused on non-combat activities like fishing. Until Shift Up's own patch notes or settings menu spell out combat-specific motion aiming, treat that broader claim as unconfirmed rather than assuming it's there and building a combat strategy around motion controls that may not exist in the way some early previews implied.

Switch 2 Setup Checklist
- 1Download the day-one patch before your first session — Nintendo's listing puts the full install at 25.3GB, so make sure you have the storage free beforehand.10-30 min
- 2It's enabled by default and uses FSR 3.1 interpolation on top of DLSS upscaling to turn a 30fps base into a 60fps output.1 min
- 3Disabling Frame Generation drops you to the native 30fps the game actually renders, trading smoothness for more consistent input response — worth testing in a boss fight before committing either way.2 min
- 4Docked upscales from 1080p and handheld from 720p, both via DLSS — expect docked to hold its target frame rate more consistently since handheld is the weaker of the two power states.5 min
- 5Nintendo's listing confirms HDR support in docked mode — enable it from the Switch 2 system settings first, since the game won't prompt you if your display isn't already set to accept it.2 min
- 6Menus, inventory and skill trees support touch input in handheld mode, confirmed on Nintendo's product listing — faster than stick-and-button navigation once you're used to it.2 min
- 7Shift Up has confirmed Joy-Con 2 motion control for select non-combat activities; don't build a combat strategy around motion aiming until Shift Up's own notes confirm it.1 min
- 8The Complete Edition folds in the NieR: Automata and Goddess of Victory: Nikke collaborations plus the new Bayonetta costume pack — check your in-game mail or shop tab if anything isn't already unlocked.5 min
06Everything the Complete Edition Includes
The Switch 2 release is the Complete Edition, which folds in content that originally arrived as post-launch updates on PS5 and PC. Nintendo's listing confirms the Stellar Blade x NieR: Automata and Stellar Blade x Goddess of Victory: Nikke collaborations are included, with some of that content unlocking as you progress the main story rather than being available immediately. Shift Up also pushed a Bayonetta costume collaboration live across PC, PS5 and Switch 2 at the same time as the Switch 2 launch, adding four EVE outfits based on the Platinum Games series.
That makes the Complete Edition the most content-rich way to play Stellar Blade on any platform right now, Switch 2 included — there isn't a cut-down version of the collaborations or outfit sets specific to this release. If you've already played through the base story on PS5 or PC and only picked this up for the collaboration content, check your in-game shop or mail tab rather than assuming it auto-applies to an existing save, since none of these outfits carry progression requirements beyond what the base game already asks for.
If you want the broad strokes of what's changed before diving in, Nintendo of America's own launch trailer runs through combat, exploration and the collaboration content back to back, and it's a reasonable first stop if you're coming to this version cold rather than from the PS5 or PC releases.
07Getting the Most Out of This Version
None of this is a reason to skip the Switch 2 version if it's your only way to play — Shift Up built a genuinely dedicated port rather than a token conversion, and the Frame Generation toggle means you're not locked into one performance profile. The practical takeaway: start with Frame Generation on to get a feel for the smoother motion, drop it off the moment a fight feels delayed rather than fluid, and don't assume a setting exists in the menus just because a preview article claimed it does.
If you've played Stellar Blade on PS5 or PC before, expect the Switch 2 version to feel closest to a mid-range PC running upscaled settings rather than a direct match for either of those platforms — it's a different trade-off profile, not a downgrade in content. And if you're coming to EVE's story for the first time on Switch 2, the settings above are the ones worth locking in during your first hour, before you're deep enough into a boss fight to want to stop and second-guess them. Check Shift Up's own release history and official channels for anything you're not sure about before building your expectations around it.
FAQ
Does Stellar Blade Complete Edition run at 60fps on Switch 2?
Shift Up targets 60fps in both docked and handheld mode, but it gets there by running the game at a 30fps base and using AMD's FSR 3.1 frame interpolation on top of DLSS upscaling, not a native 60fps render.
Can you turn off Frame Generation?
Yes. Shift Up added a toggle at launch after feedback on the Switch 2 demo, confirmed in an official post from the game's X account — turning it off reverts to the native 30fps the hardware actually renders.
What's the resolution difference between docked and handheld?
Docked mode upscales to 1080p and handheld upscales from 720p, both using DLSS, according to Shift Up's own description of the port's technical approach.
Does the Switch 2 version support motion controls?
Shift Up has confirmed Joy-Con 2 motion control support for select activities outside core combat. Reports of motion-based aiming in combat are unconfirmed by Shift Up's own materials.
Is the Bayonetta costume content included?
Yes — the Bayonetta Costume Collaboration went live for free across PC, PS5 and Nintendo Switch 2 at the same time, confirmed by Stellar Blade's official account, alongside the previously released NieR: Automata and Nikke collaboration DLC.


