Phantom Blade Zero Beginner Guide: Weapons and Sha-Chi
Phantom Blade Zero's launch-week guide to picking a difficulty, managing Sha-Chi in fights, and building your first weapon loadout before Mó Yuan.
Phantom Blade Zero is out now on PC and PlayStation 5, and S-GAME's wuxia action RPG throws a lot at you in the first few hours: a countdown tied directly to your character's life, a stamina system that your enemies share with you, and a weapon locker big enough to get lost in. Before you charge into the Wulin as Soul, it helps to know which choices actually matter early on and which ones you can safely change later.
This guide covers the decisions that shape your first few hours: picking a difficulty mode, understanding the Sha-Chi meter that governs every fight, building a starting loadout out of the game's two weapon categories, and getting ready for your first real test against the mysterious Mó Yuan. Here's the short version before the detail below.
Phantom Blade Zero Quick-Start Checklist
- 1Choose Wayfarer for a story-focused run, Hellwalker for smarter enemy AI, or Sixty-Six Days for the hardest confirmed challenge, tied to Soul's countdown.5 min
- 2Sha-Chi is shared between you and your enemy. Spend it on attacks and blocks, and look to break theirs to open them up for a counter.10 min
- 3Test every weapon you find before committing. Your full four-weapon loadout can be swapped anytime outside of combat.10 min
- 4Blue-flashing Brutal Moves can be blocked but drain Sha-Chi fast. Unblockable Killer Moves must be dodged clean.15 min
- 5Thin out groups of assassins and corrupted fighters before committing to open combat.10 min
- 6Reforging returns crafting materials, so test freely instead of hoarding unused Blades and Phantom Edges.5 min
- 7S-GAME has teased this Donnie Yen-performed rival as a major test of everything you've learned so far.varies
01Choose Your Difficulty Mode Before You Commit
S-GAME built Phantom Blade Zero around multiple difficulty options rather than a single fixed challenge curve, and the choice is more than cosmetic. According to the official PlayStation Blog State of Play recap, the confirmed modes include Wayfarer, aimed at players who mainly want to experience Soul's story without getting stuck on combat; Hellwalker, which brings more advanced and adaptive enemy intelligence into every encounter; and Sixty-Six Days, a markedly harder mode named after the number of days Soul has left to live in the story, and one the developers describe as not for the faint of heart.
Some early previews mentioned a possible fourth, mid-tier option between Wayfarer and Hellwalker, but that has not been confirmed on S-GAME's own channels, so treat it as unconfirmed rather than building a run around it. If you are new to wuxia action games or FromSoftware-style combat, Wayfarer is the safer starting point; players coming from Sekiro-style parry systems will likely want Hellwalker from the outset, since Phantom Blade Zero's combat is built around reading attacks rather than brute-forcing them.
| Mode | Best for | What changes |
|---|---|---|
| Wayfarer | Story-focused players | Lighter combat demands so Soul's story stays the focus |
| Hellwalker | Action-RPG veterans | More advanced, adaptive enemy behavior across the Wulin |
| Sixty-Six Days | Players who want the hardest reading of the story | A markedly harder pass tied directly to Soul's countdown |
Difficulty in Phantom Blade Zero is not purely about damage numbers; S-GAME has framed Hellwalker and Sixty-Six Days around smarter, more aggressive enemy behavior rather than simple stat inflation, which is why learning Sha-Chi and the attack types below matters more here than it would in a game that only scales health bars.
02Understand Sha-Chi Before Your First Real Fight
The single most important system to learn is Sha-Chi, the resource that governs both your stamina and your enemies'. Every strike you land, every attack you block, and every parry you land draws on the same shared pool between you and whoever you are fighting, which means Phantom Blade Zero's combat is as much about managing that meter as it is about hitting the right buttons.
Enemy attacks come in at least two flavors that interact with Sha-Chi differently. Attacks that flash blue before landing can be blocked outright, but blocking them burns a large chunk of your Sha-Chi, so you cannot simply turtle through a boss fight. Other attacks cannot be blocked or parried at all and have to be dodged clean, which rewards players who learn enemy animations rather than mash a single defensive option. Breaking an opponent's Sha-Chi down to empty is usually the fastest way to open them up for a heavy counter, so treat the meter as a target, not just a cost you're paying.
03Build a Starting Loadout From Two Weapon Categories
Phantom Blade Zero gives Soul more than 30 primary weapons called Blades and 25 secondary weapons called Phantom Edges, confirmed by S-GAME's own State of Play breakdown. You carry two of each at once, and you can swap your full four-weapon loadout outside of combat, so there is no reason to lock into the first Blade you find.
Blades drive your core moveset and combo structure, while Phantom Edges sit alongside them as secondary tools; some outlets covering the game's weapon system describe Phantom Edges as covering ranged, area, or utility options that pair with any main Blade, though S-GAME has not published a full breakdown of every Edge's role, so specifics beyond "secondary weapon" should be treated as a work in progress until you test them yourself. The practical early-game lesson is to experiment: pick up every weapon drop, try it against a weaker enemy group, and decide what you keep based on how it actually plays rather than how it looks on a stat screen.

04Reforge Instead of Hoarding Your Early Finds
One confirmed system worth leaning on immediately is reforging. S-GAME has stated that weapons can be reforged, and that doing so returns their crafting materials for reuse rather than destroying them outright. That changes the calculus on which weapons to keep: instead of sitting on a growing pile of Blades and Phantom Edges you'll never use, test anything new as soon as you find it, then reforge whatever doesn't earn a slot in your loadout to recover materials for upgrading the weapons you actually want to run.
This matters more in the opening hours than it will later, since your material pool is at its smallest right when you're also trying the widest variety of weapons. Defeating certain enemies, including some of the game's many bosses, also expands your available arsenal directly, so clearing out early encounters thoroughly pays off in gear variety, not just experience.

05Use Stealth to Thin the Field Before Open Combat
Phantom Blade Zero is not a stealth game, but it borrows stealth tools to make its harder fights more manageable. Soul can pick off isolated enemies before alerting a group, which cuts down how many Sha-Chi-draining attackers you're juggling once a fight goes loud. This is especially useful against the assassins, corrupted fighters, and rival martial artists that make up the bulk of early encounters, since Phantom Blade Zero's combat rewards fighting fewer, more dangerous opponents over a crowd of weaker ones.
Treat every open area as a chance to scout first. If a patrol route or group composition looks rough, there is rarely a downside to reducing it through a stealth kill or two before drawing a blade in the open.
The world itself rewards this patience too. Phantom Blade Zero's semi-open areas lock off a number of gates and side paths early on, and the game is built around backtracking once you've picked up a new weapon, skill, or Phantom Edge that opens a route you couldn't take before. Rather than forcing every gate on your first pass through an area, make a mental note of what's blocked and move on; you will likely be back through the same stretch of the Wulin with a tool that makes it trivial.
06Prepare for Mó Yuan and the Road Ahead
S-GAME has confirmed that Soul's story will cross with Mó Yuan, a rival character brought to life through Donnie Yen's performance and motion capture work. The developers have been deliberately light on specifics about this encounter, saying only that it will keep players on their toes, which in context reads as a signal that it tests everything the early game has been teaching you: difficulty-appropriate reads on Brutal and Killer attacks, Sha-Chi management under pressure, and a loadout you've actually practiced with rather than one you picked by stat sheet alone.
“We've kept some of our deeper gameplay systems under wraps until now.”Soulframe Liang, Founder and CEO, S-GAME
That quote, from S-GAME's own founder, is a useful frame for the whole early game: Phantom Blade Zero has been holding systems back until you're far enough in to need them. Treat your first Blades and Phantom Edges as a toolkit you're still assembling, not a final build, and you'll be in much better shape when Mó Yuan or one of the game's other 50-plus bosses tests it.
S-GAME's official site and early launch trailer, released through the game's official channels on October 22, 2026, a week ahead of the October 29 release, is a good refresher on the combat fundamentals above: Sha-Chi exchanges, Blade-and-Phantom-Edge switching mid-combo, and a glimpse of the martial artists and corrupted fighters you'll be sorting through on your way to Mó Yuan.
FAQ
How many weapons does Phantom Blade Zero have?
S-GAME confirms more than 30 primary weapons called Blades and 25 secondary weapons called Phantom Edges, with a four-weapon loadout (two of each) you can swap outside combat.
What is Sha-Chi?
Sha-Chi is the resource that functions as both your stamina and your enemies'. It's spent on attacks and blocks, and breaking an opponent's Sha-Chi is the fastest way to open them up for a heavy counter.
How many difficulty modes are confirmed?
S-GAME has confirmed three: Wayfarer, Hellwalker, and Sixty-Six Days. Reports of a fourth, in-between option are unconfirmed as of launch.
Who is Mó Yuan?
Mó Yuan is a rival character brought to life through Donnie Yen's performance and motion capture work. S-GAME has kept specifics about the encounter under wraps.
Is Phantom Blade Zero on Xbox?
No. At launch, Phantom Blade Zero is confirmed only for PC (Steam and Epic Games Store) and PlayStation 5.


