Terrible Lizards Launches October 29 on PS5, Xbox and PC
Terrible Lizards, the weaponless horror-parkour game from WDR Studios, launches October 29 on PS5, Xbox Series X|S and Steam for PC, with no combat at all.
Terrible Lizards launches on October 29 for PlayStation 5, Xbox Series X|S and PC, developer WDR Studios confirmed this week. The first-person horror parkour game sends you through an abandoned Route 66 dinosaur attraction with no weapons at all — just your legs, your nerve, and whatever is hunting you through the dark.
01What Terrible Lizards Is
Set in 1992, Terrible Lizards opens with your car breaking down near Dalton's Dinos, a once-popular roadside attraction baking under the New Mexico sun. The staff are gone, a voice on an old telephone begs you to find a missing child, and there's no cell signal and no ride coming. You're on your own in a crumbling animatronic dino park that is very much not empty.
WDR Studios, the development team behind the game, bills it as "horror meets parkour": a chase-driven survival game built around fluid, momentum-based movement rather than combat. You can read more about the premise on the game's official site.
02Release Date, Platforms and Price
Terrible Lizards releases October 29 on PC via Steam, on PlayStation 5 through the PlayStation Store, and on Xbox Series X|S. The game is developed by WDR Studios and published by Digital Pajamas alongside Behaviour Interactive, best known for Dead by Daylight. Pricing had not been confirmed across all storefronts at the time of writing, so treat any price you see elsewhere as unconfirmed until it shows on your region's store page.
03No Weapons, Just Movement
There is no combat system in Terrible Lizards. According to the game's own Steam description, you run, climb, wall-run, bounce, and slide to put distance between yourself and the creatures stalking the depot — "there are no weapons except your wits." WDR Studios has previously worked on parody and comedy music videos under the JT Music banner, but this is the studio's first original game, and it leans on first-person-shooter-style movement tuning: a fixed top speed whenever you're airborne or sprinting, aerial correction so missed jumps aren't automatically fatal, and chainable wall-runs and ledge grabs meant to keep you moving without ever feeling floaty.

04Inside Dalton's Dinos
The attraction itself is the game's main environment: a decaying dino-mascot park with an unspecified horror lurking beneath it. Exploration matters here as much as the chase sequences — tapes, notes, and recordings scattered through the park piece together what actually happened to the missing staff and the child you're looking for. It's the kind of environmental storytelling that rewards players willing to slow down between sprints, even though the game is built to punish you for stopping for too long.
05What the Developer Says
John W. Gelardi, Studio Director and Game Director at WDR Studios, described the design goal behind the project in the PlayStation Blog's announcement post this week.
“Terrible Lizards is a fun game to be inside of, with controls and mechanics that are satisfying to use.”John W. Gelardi, Studio Director & Game Director, WDR Studios

06Who's Behind It, and Who It's For
WDR Studios is a newer name in game development, formed out of the comedy video game-parody channel JT Music, and Terrible Lizards is the team's first original release rather than a licensed parody project. Pairing with Digital Pajamas and Behaviour Interactive for publishing gives the game a stronger horror pedigree than a typical debut indie title would normally have — Behaviour has spent the last decade running Dead by Daylight, one of the biggest asymmetrical horror games on the market, and that experience with chase-based tension is a reasonable fit for what WDR Studios is building here.
An ESRB rating for Terrible Lizards had not been published on the ratings board's own site as of this writing, so treat any age rating you see on a retail listing as unconfirmed until the ESRB's database reflects it directly. Given the premise — a hunted protagonist with no way to fight back — expect a tenser, more vulnerable horror experience than games that let you shoot back.
07Try the Demo Before October 29
If you want a preview before launch day, Terrible Lizards already has a free demo live on Steam, split into a story-focused opening section and a separate gameplay section that unlocks once you've finished it. It won't carry your progress into the full release, but it's the fastest way to get a feel for the wall-running and ledge-grabbing you'll be relying on once the full game is out.
Whether or not Terrible Lizards lands on a day-one subscription service beyond its standalone release has not been confirmed by WDR Studios or its publishers, so don't count on that going in. For now, the safest bet if you want to play at launch is to wishlist it directly on Steam, the PlayStation Store, or the Xbox listing above and watch for the exact storefront price to go live alongside the October 29 release.
FAQ
When does Terrible Lizards release?
Terrible Lizards launches October 29, 2026, on PlayStation 5, Xbox Series X|S and PC via Steam.
Who is developing and publishing Terrible Lizards?
WDR Studios is developing the game. Digital Pajamas and Behaviour Interactive are publishing it.
Is there a free demo?
Yes. A free Terrible Lizards demo is live on Steam, with a story section and a separate gameplay section that unlocks afterward.
Does Terrible Lizards have combat?
No. There are no weapons in the game — you survive by running, climbing, wall-running, bouncing and sliding away from what's hunting you.
What is the ESRB rating?
Unconfirmed at the time of writing. Check the ESRB's own site for the official rating before buying for younger players.


